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  1. Convert 3.x D&D to HERO: equipment, alignment, and a "4th level half-orc barbarian"

    Starting money: 300 gp.

    Equipment:
    Weapons:
    Cost = (active cost + real cost) x2.

    Axes
    Hand axe: short HKA 1d6 costs no END (+1/2) STR range base (+1/4) (26 active points) real weapon (-1/4) str min 6 (-1/4) OAF(-1) real cost: 10 pts.

    Battle axe: medium HKA 1.5d6 costs no END (+1/2) (37 active points) real weapon (-1/4) str min 10 (-1/2) OAF(-1) real cost: 13 pts.

    War axe: medium HKA 2d6 costs no END (+1/2) (45active ...
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  2. Convert D&D 3.x to HERO: psionic and incarnum races

    now I didn't do EVERY race, (some were kind of lame), but I did do some:


    DROMITE

    Ability Maxes:
    STR CON DEX INT EGO PRE
    15 20 21 25 18 25


    Hard to perceive: +2 to stealth (4 active pts)

    Small: +1 DCV (5 active pts) unified (-1/4) real cost: 4 pts +1 OCV(5 active pts) unified (-1/4) real cost: 4 pts TOTAL cost: 8 pts

    Compound eyes: +1 to sight PER rolls, increased arc of perception (240o) ...
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  3. AYMS - Angry Young Man Syndrome

    To preface this, I am someone who’s successfully been in sales, customer service, maintained vendor relations and had negotiation training. It might be safe to say I know something about convincing folks to do things.


    Training and experience aside, there’s a saying “you get more flies with honey than vinegar,” which I’m sure everyone has heard. Most of the time the honey saying works but about 5 percent of the time, one has to be a bit stern. Secondly, common sense ...
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  4. convert 3.x D&D to HERO: warforged, shifters, and genasi

    So I could have done changeling, OTHER faerun races, or kalashtar, but didn't feel like it...


    WARFORGED

    Ability Maxes:
    STR CON DEX INT EGO PRE
    25 23 20 22 18 17

    Immune to poison: 5 active pts

    Immune to sleep effects: 4 active pts

    Resistant to disease: 5 drain defense (5 active pts)

    Resistant to paralysis: -4 DC entangles (20 active pts) only vs. mental or physical paralysis (-1) ...
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  5. convert 3.x D&D to HERO: rest of PH races

    DWARVES

    Ability Maxes:
    STR CON DEX INT EGO PRE
    23 25 18 20 23 18

    Slow and steady: -4 m movement, but ignore movement side effect from armor (-4 active pts)
    Darkvision: infrared perception (5 active pts)

    Dwarven resilience: +1 SPD (10 active pts) only to take a recovery phase (-1) real cost: 5 pts

    Defensive Training: +3 DCV (15 Active pts) only vs. one opponent (-1/2) non-persistent (-1/4) only vs. giants (-1.25) ...
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