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  1. "Always Chaotic Evil" Considered Stupid

    by , 01-26-2014 at 01:10 AM (Inside lives a goblin that feeds on indecision.)
    (Originally posted on Google+, for some inexplicable reason.)

    Just to toss out a topic (or possibly sweaty dynamite) ... what's the general opinion on "evil races" in games? By which I mean entire intelligent species whose sole purpose is essentially to kill/enslave/annoy humans.

    As one might gather, I'm not a fan. My first problem is that real-world societies have attributed two-dimensional malice to their enemies far too often, with tragic results, and ...
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  2. Online Gem Generator

    Hi everybody, just dropping by to offer this link to a site I have up that has some various random generators for everything from gems to useless items, technobabble and wrestling moves (and wrestler names and stats). (I know there are a ton of various kinds already on the net, but I feel like some of what I offer may be different than can be found easily and might be useful. A few friends and gamers have used some of them and find them useful on occasion, so I figured I'd share with others ...
  3. Rules as Interfaces Redux

    by , 01-09-2014 at 12:28 PM (Inside lives a goblin that feeds on indecision.)
    Yesterday I babbled about viewing RPG rules as an interface between players and GMs, similar to a GUI or API in computer programs. In this view, the game rules, like GUIs or APIs, are most useful when they avoid unnecessary clutter and complexity.

    One other interesting consequence of this analogy is that, like interfaces, rules have to be stable in order to be useful. This applies both to official versions of the rules and house rules.

    For example, in every version ...
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  4. Rules as Interfaces

    by , 01-08-2014 at 07:38 PM (Inside lives a goblin that feeds on indecision.)
    Reading Numernera and a few other rule sets reminded me of a (not terribly original) idea that popped in my head ages ago: rules are the interface between players and GM.

    By "interface" I'm thinking of programming interfaces in object-oriented design, but the analogy works just as well with Advanced Programming Interfaces (APIs) in applications like Excel, Graphical User Interfaces (GUIs) in any window-keyboard-mouse desktop application, a Web site's interface of forms and ...

    Updated 01-09-2014 at 12:29 PM by fmitchell

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  5. Looking for players for a Dark Nova game

    I'm going to start a Dark Nova game in the San Antonio area either Dragon's Lair or Gamerz Pairadice, depends on where the players are really. Dark Nova is a futuristic space flight fantasy game that takes place about 350 years in the future. Humanity has expanded, colonized, terraformed planets to habitat. Encountering a number or different races all unique with their own advantages and flaws. A variety of technologies, ships, and weapons to explore the galaxy with, fight for your lives and make ...