This is just to provide a guidepost for anyone, including myself, on my Solomon Kane campaign I started in Feb of 2011. Currently the site where all the game related information (or at least links to other such locations) can be found is:
The chatlogs may be found in the Adventure Journal section at the bottom, here:
The "series intro"
To all GMS and Players out there (and please put your perspective), do you give (get) bonuses for doing a thorough reconnaissance and adequate planning and practice (Think Oceans 11, their practice runÖ) If so, what do you do? Lower the difficulty? Amount of hits needed?
Having said that, I do mean recon and planning like the true military do. As a player, Iíve taken several GMs by surprise by trying to play it by using recon and strategy which I donít get because I really enjoy
so I forgot to really comment on my opinions regarding the skill system, so will do that in addition to assessing the rogue/halfling as a whole.
Again, I like the racial bonuses do damage dice on certain weapons. Especially for dagger, cause normally it is worthless as a weapon.
Regarding skills and background, I said I like them, but I really like the freeformness of skills. Using what makes sense as a check and have the player roll. The background (and class in this
I am going to do my best and stay objective. It is nice to see the thingy from mike mearls regarding intention. I think it helps to provide constructive feedback. By knowing his motivations, I can properly assess his implementation.
Let's walk through the fighter (in the context of all the classes) section by section.
Regarding AC and HP, these are obviously relative. Without yet playing, I cannot assess if the target was hit, but one must keep in mind the balancing
I'll put that into more context as I go on, but this is the first of my feedback/impressions/etc... regarding the playtest released by WOTC for 5th edition.
A bit of foreshadowing, at first glance, it seems as though the game has gone back to a more 3.x mentality/mechanic rather than progressing forward to something new and innovative. To me, that is why have a new edition, and why adopt one. Sooo... let's go back in history.
I grew up on 1st edition AD&D. loved