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  1. D&D character in HERO: binding soulborn tempest

    Name: Groger Race: shifter
    Total Cost: 175 pts (50 pts of complications)

    STR: 20 (10) SPD: 3 (10)
    CON: 14 (4)
    DEX: 13 (6) OCV: 6 (15)
    INT: 10 (0) DCV: 4 (5) [+1]
    EGO: 14 (4)
    PRE: 10 (0)

    PD[rPD]: 4 (2) [+8] ED[rED]:: 4 (2) [+2]
    REC: 10 (7) END: 60 (8)
    STUN: 38 (9) BODY: 14 (4)

    Movement modes: 12 m run, 4 m leap, 4 m swim
    Characteristic costs: 86

    Skills (33): ...
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  2. D&D character in HERO: draconic shaman guy

    I couldn't think of a good name for this agglomeration of dragon/healing.


    Name: Soshani Race: Human
    Total Cost: 175 pts (50 pts of complications)

    STR: 16 (6) SPD: 3 (10)
    CON: 14 (4)
    DEX: 13 (6) OCV: 6 (15)
    INT: 10 (0) DCV: 3 (0) [+2]
    EGO: 16 (6)
    PRE: 18 (8)

    PD[rPD]: 6 (4) [+6] ED[rED]:: 6 (4) [+4]
    REC: 10 (7) END: 45 (5)
    STUN: 40 (10) BODY: 16 (6)

    Movement ...
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  3. D&D character in HERO: the "jedi"

    Now, obviously, I could make a much better jedi in HERO. However, this is piecing together the elements from the D&D toolkit to construct a makeshift jedi. It takes mantles from complete psionic (to resemble "the force"), maneuvers and stances from tome of battle (to simulate the 7 different fighting styles of the jedi), and some monkiness (jump, fast movement, etc...).


    Name: Tonk Race: Elf
    Total Cost: 175 pts (50 pts of complications)

    ...
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  4. D&D in HERO: the mauling rager

    So now we have this nifty toolkit, I thought I piecemeal some interesting characters together. With a SLIGHT emphasis on what could NEVER happen in 3.x due to level restrictions or even alignment restrictions.

    The first is a kind of combination between a monk and a barbarian and slightly a rogue


    Name: Tonk Race: Dwarf
    Total Cost: 175 pts (50 pts of complications)

    STR: 20 (10) SPD: 3 (10)
    CON: 15 (5)
    DEX: 18 (16) OCV: ...
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  5. Convert 3.x D&D to HERO: equipment, alignment, and a "4th level half-orc barbarian"

    Starting money: 300 gp.

    Equipment:
    Weapons:
    Cost = (active cost + real cost) x2.

    Axes
    Hand axe: short HKA 1d6 costs no END (+1/2) STR range base (+1/4) (26 active points) real weapon (-1/4) str min 6 (-1/4) OAF(-1) real cost: 10 pts.

    Battle axe: medium HKA 1.5d6 costs no END (+1/2) (37 active points) real weapon (-1/4) str min 10 (-1/2) OAF(-1) real cost: 13 pts.

    War axe: medium HKA 2d6 costs no END (+1/2) (45active ...
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