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  1. A Mass 'o Kill'n

    This week started out with a good 'ol fashioned dragon attack. The players first scouted ahead when they heard a great roar. As stealthy as their ranger was it wasn't quite enough to surpass the keen senses of a dragon, even one the size of a draft horse. The thing moved with an amazing grace as it flew overhead, biting the players then moving on. At first it seemed the dragon was in cahoots with some gnolls, as they joined the fight with the dragon shortly after it attacked. But at the end of the ...

    Updated 03-11-2009 at 11:33 PM by Zaistars

    Categories
    Campaign Logs
  2. cast

    So in the couple of minutes I have till my mentee comes around for another round of information vomiting, I thought I'd say who was part of little campaign.

    There were three brothers (real life not in the game). A monk, an elvish fighter, and a human wizard. The monk only played the first session, the elvish fighter stopped playing the moment I came in, and the wizard played every session but one.

    There was the wrestling star who was a paladin with crappy dex ...

    Updated 04-21-2009 at 08:04 PM by yukonhorror

    Categories
    1e reminiscing
  3. why not

    never kept a blog before, but this forum gets me all nostalgic. Some stories I have posted on the forums, but thought I could post some stories of my favorite gaming group when I was really into the game (and had the time to be) of 1e AD&D.

    First, I remember I had to practically beg my friends to allow me to join (never thought you'd hear a high schooler have to beg to fit into a nerd group). At the time, I was an avid fan of final fantasy, and Might and Magic II: book of something ...

    Updated 04-21-2009 at 08:03 PM by yukonhorror

    Categories
    1e reminiscing
  4. The Dark City: The Emerald Enigma Part 8

    Well, as promised we returned to 3.5 and I must say it was good session. Because the lasts sessions cannot advoid the outcome of what happens for the new campaign, I promised the group that the actions they perform in the last few adventures will allow them to alter the events of the new campaign. In this case, if they manage to kill certain individuals it would effect who those individuals become and what impact they have in twenty years.


    The thieves, locked in the Illiard ...

    Updated 03-11-2009 at 10:57 PM by wizarddog

    Categories
    Campaign Logs
  5. The Drop Test

    Back in the olden days, when I was in the Army, we had this method of attempting to fix electronic equipment called the drop test. It involved unplugging the device, holding it about chest high and then dropping it on the ground. After that you plugged it back in and checked to see if it worked. I know, sounds really stupid right, but occasionally it did work. I don't know if something would get knocked back into place or if it was merely that the connections needed tightened up. If this failed, ...

    Updated 03-09-2009 at 04:58 PM by kirksmithicus

    Categories
    4e Comments and Alternate Rules