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  1. The Islands: House Rules

    You Play Your Gender: If you are male, you’re character’s male. If you’re female, you’re character’s female. Things are easier on me that way.

    Ability Scores: Your ability scores are 8, 10, 12, 14, 16, and 18, arranged how you want. Okay, Jason, so you don’t want an 8. Fair enough. Anyone can instead choose 10, 10, 12, 14, 16, 16. I guess if you wanted to you could go 10, 12, 12, 14, 14, 16 or even 12, 12, 12, 14, 14, 14. I’m not sure why you’d want to—this is Dungeons and Dragons 3.5 ...
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  2. The Islands: Characters

    The Characters
    Characters are unique to the player and, often, the campaign. I don’t want you to sit down at the table and think, “You know, the next fighter we encounter could be me.” And I certainly don’t want you to be outclassed by an NPC that I, purely by accident, made more effective than you made your character. That’s shitty policy in a role-playing game of high fantasy adventure.

    So your character is special.

    You tell me what you want to do, and I build your ...
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  3. Game On! Starting with however many players are there.

    by , 09-12-2012 at 09:28 AM (cplmac's campaign logs & blogs)
    This campaign will be started on October 21. At this time there are 5 players signed on. If nobody else signs on, I will be running one of the clerics as an NPC. Both of the clerics and 1 fighter are the characters that are still available. I am preparing everything to allow for all 8 characters but will be able to easily adjust for as low as only having 5 plus the NPC cleric. This game will be looking at having one session per month, so that means there will be one log entry per month. If for some ...
  4. The Islands: The New World, Part 2

    “What Do I Know about Where We Are?”
    You know that Clenchwarton is the primary power in the islands; when you see a ship, it’ll probably be a Clenchwart vessel. You know that Clenchwarton nominally shares the responsibility with Waclaw for overseeing the largest city in the islands; they are both imperialist powers seeking conquest and resources and hoping to one-up and outdo each other. Pitting them against each other, especially on this kind of scale where it could actually matter, might ...
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  5. The Islands: The New World, Part 1


    The New World

    The new world is lush and beautiful, yet with untold promise comes terrible danger. The new world sparkles but darkly. And the old world wants it.

    Your character can’t be from the new world. You start play here, yes, but you didn’t start here. The issue is one of cognitive disconnect: If only one PC were to be from the islands, I’d have to give that one player all the information he would have and not give it to everyone else and then play a different game ...
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