Making Power on the Fly
I talked about the 1e to 4e conversion in the previous post and noted the lack of power in the monsters besides their basic attacks. One of the aspects of 4e is the ability of DM's to create with monsters abilities they think would be a great challenges or story elements. I personally follow a more story aspect in DMing, as I am not a great strategist. So here are some on-the fly abilities I can apply to my monsters that require no real extra designing *i.e I am not
I was greatly influenced by the 1 page free game Searchers of the Unknown which premise was to create and play characters the same as monster stats for the purpose of playing 1e modules. I was nostalgic in the old days when a monster stat was two or three lines rather than a mountain of information, and in 4e, a table of information that took up space.
Using AD&D stat blocks for 4e monsters
The point of this exercise is to allow a DM to use a 1e module to play a 4e game
Not strictly part of the Unquiet Lands, this is a world summary provided for the "classic" Traveller campaign that I run every few weeks in the Pen and Paper Games chat room. The game takes place in the Sabine subsector of the Third Imperium, circa 1102. Both the subsector map and the historical time frame have been altered from the official material in places.
System Overview (Guyenne/Sabine 0204-XXX-W-G)
Guyenne is the first planet of Cognac, a rather dim, main sequence
Updated 08-12-2012 at 05:30 AM by Umiushi
At this time there are 5 people signed up to play in the new (second) running of the "Lost Caverns of Tsojcanth" campaign. Hopefully between now and Aug. 25th, we will get the other 3 seats filled and be able to start this on that day. Anyone interested can send me a PM or post on the campaign thread in the Find or Advertise a Game section of the Forums. Again, this will take a very long time to complete, so be prepared for a game that won't be done in just a handfull of gaming sessions.
Originally Posted by temmogen
The Pathfinder game is currently full up. I will be looking for alternates in case a player drops out. In the interest of full disclosure, No Munchkins, Rules Lawyers, or Hack N Slashers need apply, this is not the game for you. No electronics at the table, it will be difficult enough to concentrate while playing in a game store. Games will be every two weeks, on Saturdays, gathering between 11am and Noon. Location will be given out to players when joining.
The Town of Ryln's Reach