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  1. Maybe running a game ...

    by , 06-14-2012 at 09:18 AM (Inside lives a goblin that feeds on indecision.)
    The GM of my current group wants to take a break, so I've volunteered to run something. Of the five billion options I presented, these seem to be the most popular:

    1. Eldritch Skies, which I reviewed incompetently on RPG.net a couple of weeks ago.
    2. RuneQuest (Mongoose Legend, possibly upgrading to RQ6 when it comes out), setting either Elric of Melnibone or Pavis in Glorantha. (Although I've yet to read Age of Treason, and perversely I'm itching to try something Malkioni.)
    ...
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  2. Update to my Solomon Kane Savage Worlds Campaign

    This is just to provide a guidepost for anyone, including myself, on my Solomon Kane campaign I started in Feb of 2011. Currently the site where all the game related information (or at least links to other such locations) can be found is:

    https://sites.google.com/site/quietruckus/

    The chatlogs may be found in the Adventure Journal section at the bottom, here:
    http://www.peracles-rpg.com/guest/jp...g/sk/chatlogs/

    The "series intro" ...
  3. Playing it military style

    To all GMS and Players out there (and please put your perspective), do you give (get) bonuses for doing a thorough reconnaissance and adequate planning and practice (Think Oceans 11, their practice runÖ) If so, what do you do? Lower the difficulty? Amount of hits needed?

    Having said that, I do mean recon and planning like the true military do. As a player, Iíve taken several GMs by surprise by trying to play it by using recon and strategy which I donít get because I really enjoy ...
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  4. D&D next playtest feedback: rogue class/skill system

    so I forgot to really comment on my opinions regarding the skill system, so will do that in addition to assessing the rogue/halfling as a whole.

    Again, I like the racial bonuses do damage dice on certain weapons. Especially for dagger, cause normally it is worthless as a weapon.

    Regarding skills and background, I said I like them, but I really like the freeformness of skills. Using what makes sense as a check and have the player roll. The background (and class in this ...
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  5. D&D next playtest feedback: classes as a whole, fighter in specifics

    I am going to do my best and stay objective. It is nice to see the thingy from mike mearls regarding intention. I think it helps to provide constructive feedback. By knowing his motivations, I can properly assess his implementation.

    Let's walk through the fighter (in the context of all the classes) section by section.

    Regarding AC and HP, these are obviously relative. Without yet playing, I cannot assess if the target was hit, but one must keep in mind the balancing ...
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