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  1. Ruffled Fur

    Not to Long ago I managed to get a few of my players to host a game for me since I havenít played in awhile. We did A Stormy Knight, So I wrote up a lvl one wizard (I'm a sucker for magic) and my team mate made a Monk, for my familiar I picked a cat which I named Sasha after a cat I used to own as a pet. Now We all know the joke wizards usually forget about there familiarís but I made it a point to show my players how an experienced wizard uses a familiar. During the game when we where attacked ...
  2. Losing Control

    Here is a short story that has been sitting on my hard drive for a long time collecting "digital dust." I thought I might share it with you all. The story is loosely based on one of my characters from the best campaign I have ever played in. I hope you enjoy it, and feedback is welcome.

    Losing Control
    Robert A. Howard

    Ylin felt himself suddenly falling. Around him, a swirling maelstrom of blackness mixed with deep shades ...
  3. New supplement

    I now have the Manual of the Planes so i anyone wishes to plan to use one of the paragon classes in that book they may.
    Not say'n we're traveling the planes or anything....just saying....its available.
    Gaming News
  4. Kicking some Ass.

    It has come to my attention that there is some question as to why the minions of Asmodius are attempting to access the material plane through the shadowfell. Well I say this. We are talking about a god of all things devilish. A group of entities who are known for their conniving, fell contracts which tend to glean more benefit for the devil then the poor soul who signed it. Is it too farfetched to think that one of Asmodius' lackeys has found a way to utilize the shadowfell? I think not.

    Updated 03-05-2009 at 12:18 AM by Zaistars

    Campaign Logs
  5. Encounter A5: The Well of Spiders

    Encounter Level 1 (500 XP)

    1 Ettercap Webspinner
    1 Bloodweb Spider Swarm

    This encounter takes place in a cavern off the main passage through the Kobold complex. The characters will eventually reach a Y intersection in the tunnel. A simple nature check (DC 12) will allow them to
    determine that most, if not all of the traffic through this area goes through the right hand tunnel of the intersection. When the characters begin to leave the intersection ...

    Updated 03-09-2009 at 05:29 PM by kirksmithicus

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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