For my very first game of D&D I was playing a human wizard in a group of 5, our DM had us doing the burning plague which we lovingly gave the nick name of the burning pee to ^_^. Funny enough the entire adventure not once did I contract the disease to the dismay of my party members lol. Nearing the end of the adventure we pulled a maneuver that had our DM stunned we took a barrel of oil from one of the rooms and had our Ranger put the oil a few feet away from the boss. Then I used my burning
The oneshot continues...
Stretching their powers in discovery and struggling with their new identities, the tattooed angelics sought a church for answers. They discovered a potential corruption behind the curtain and followed it to the cemetery, which lead them to an underworld library and a town full of people that the angelics had difficulty fathoming.
Uncertain after witnessing these people struggle to save a large wolfman trapped under an overturned car, and impressed
Something I just noticed today when looking through the DMG is light sources. Apparently we have been kind of screwing up this whole light source thing. Torches we had almost right. the sunrod we cheated like a mo-fo.
torch=radius 5 duration 1 hour
sunrod=radius 20 duration 4 hours
Lanterns kick some serious ass too.
1 pnt of oil equals 8 hours of fun at radius 10, something to keep in mind for next time.
Updated 02-27-2009 at 02:44 PM by Zaistars
The Orc Lands is a BRP-based campaign I'm running every other week. All the PCs are members of the People -- what humans call "orcs". They live in a land haunted by spirits and the Forest Folk, mysterious beings who guard the deepest forests.
In the time of legend, the People built great cities and created wondrous devices in what is now the Wasteland. Somehow, according to legend, they fell under the sway of the Shining God, whose symbol was an eye, and that led to their
Updated 02-25-2009 at 10:35 PM by fmitchell
Good day to you all!!
Today's session started off in the room of traps they overcame last session. Upon kicking in the door they were greeted with a room full of zombies, their ghoul leader, and a strange clay creature called a homunculus. The battle was fierce with the ghoul immobilizing people and the clay creature firing mind rays of all things. About half way through the fight the clay thing decided it had had enough and flew into the darkness yelling for Kaleral.
Updated 02-27-2009 at 02:43 PM by Zaistars