*Warning*: Beginning below and continuing periodically throughout this blog will be spoilers for much of the Plot Point adventures and world background from the GMs section of the book. My players are welcome to read through these materials as they will only recap events that they have already played through, but anyone who may be playing in a Sundered Skies game or use the aforementioned Plot Point adventures in the future should not read further as it will spoil many of the mysteries and surprises.
Session Date: February 14th, 2009
The Sea of Silt
The party recuperates its strength before finishing their difficult climb up the mountain pass and to the Sea of Silt. They do not sleep, of course, because their immortal bodies, or souls rather, don't require it, but they still need rest. They half hope that the Warlock will attempt another attack while they rest, and they are disappointed when he doesn't make a move that day.
So recovered, the party finishes
For my very first game of D&D I was playing a human wizard in a group of 5, our DM had us doing the burning plague which we lovingly gave the nick name of the burning pee to ^_^. Funny enough the entire adventure not once did I contract the disease to the dismay of my party members lol. Nearing the end of the adventure we pulled a maneuver that had our DM stunned we took a barrel of oil from one of the rooms and had our Ranger put the oil a few feet away from the boss. Then I used my burning
The oneshot continues...
Stretching their powers in discovery and struggling with their new identities, the tattooed angelics sought a church for answers. They discovered a potential corruption behind the curtain and followed it to the cemetery, which lead them to an underworld library and a town full of people that the angelics had difficulty fathoming.
Uncertain after witnessing these people struggle to save a large wolfman trapped under an overturned car, and impressed
Something I just noticed today when looking through the DMG is light sources. Apparently we have been kind of screwing up this whole light source thing. Torches we had almost right. the sunrod we cheated like a mo-fo.
torch=radius 5 duration 1 hour
sunrod=radius 20 duration 4 hours
Lanterns kick some serious ass too.
1 pnt of oil equals 8 hours of fun at radius 10, something to keep in mind for next time.
Updated 02-27-2009 at 01:44 PM by Zaistars