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  1. The Damned II (Session VI) - The Burning Mountains

    Session Date: February 14th, 2009

    The Sea of Silt

    The party recuperates its strength before finishing their difficult climb up the mountain pass and to the Sea of Silt. They do not sleep, of course, because their immortal bodies, or souls rather, don't require it, but they still need rest. They half hope that the Warlock will attempt another attack while they rest, and they are disappointed when he doesn't make a move that day.

    So recovered, the party finishes ...
  2. First adventure

    For my very first game of D&D I was playing a human wizard in a group of 5, our DM had us doing the burning plague which we lovingly gave the nick name of the burning pee to ^_^. Funny enough the entire adventure not once did I contract the disease to the dismay of my party members lol. Nearing the end of the adventure we pulled a maneuver that had our DM stunned we took a barrel of oil from one of the rooms and had our Ranger put the oil a few feet away from the boss. Then I used my burning ...
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  3. The Angelics: meet Kithanimus

    The oneshot continues...

    Stretching their powers in discovery and struggling with their new identities, the tattooed angelics sought a church for answers. They discovered a potential corruption behind the curtain and followed it to the cemetery, which lead them to an underworld library and a town full of people that the angelics had difficulty fathoming.
    Uncertain after witnessing these people struggle to save a large wolfman trapped under an overturned car, and impressed ...
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  4. Light

    Something I just noticed today when looking through the DMG is light sources. Apparently we have been kind of screwing up this whole light source thing. Torches we had almost right. the sunrod we cheated like a mo-fo.
    torch=radius 5 duration 1 hour
    sunrod=radius 20 duration 4 hours
    oops.
    Lanterns kick some serious ass too.
    1 pnt of oil equals 8 hours of fun at radius 10, something to keep in mind for next time.

    Updated 02-27-2009 at 01:44 PM by Zaistars

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  5. The Orc Lands: An Introduction

    by , 02-25-2009 at 09:25 PM (Inside lives a goblin that feeds on indecision.)
    The Orc Lands is a BRP-based campaign I'm running every other week. All the PCs are members of the People -- what humans call "orcs". They live in a land haunted by spirits and the Forest Folk, mysterious beings who guard the deepest forests.

    In the time of legend, the People built great cities and created wondrous devices in what is now the Wasteland. Somehow, according to legend, they fell under the sway of the Shining God, whose symbol was an eye, and that led to their ...

    Updated 02-25-2009 at 09:35 PM by fmitchell

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