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  1. Converting 3.x D&D to HERO: extra pathfinder classes

    as said before, all content for samurai and ninja were added to the earlier entries for their pathfinder counterparts.


    CAVALIER

    Challenge: +1d6 RKA (15 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) real cost: 4 pts

    Demanding challenge: 3d6 drain DCV (30 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) only for non-samurai ...
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  2. Converting 3.x D&D to HERO: psionic classes

    so here's all of the psionics. I tried my best to emulate the concept of power points and boosting powers. I figure a END reserve would best emulate power points. As for boosting, keeping the powers in a VPP allow for having it as "powerful" as you need to be. Obviously, the less powerful, the less END (power points) to be used.


    PSION

    Natural Psionics: VPP 8 pt pool (8 active pts) 40 control (1/2 phase to change) (+1/2) (30 active pts) gestures ...
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  3. Converting D&D 3.x to HERO: tome of battle and magic of incarnum classes

    So still chugging along. Here is the classes (but not specific maneuvers or souldmelds) from tome of battle and magic of incarnum:


    CRUSADER

    Martial Maneuvers: multipower 30 pt reserve (30 active pts) OAF(-1) full phase (-1/2) lockout [canít reuse until use 3 other maneuvers] (-1/2) link(-1/2) real cost: 9 pts

    OAF being the weapon the user trained the maneuver with. Link being linked to a standard weapon attack (the OAF).

    Martial ...
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  4. No Man's Land

    Quote Originally Posted by Descronan View Post
    Hey all,

    I've been working on the latest release of my game system and I'm at the point where I need some serious playtesting and feedback. The prior round of playtesting brought out a lot of great areas for improvement and expansion so I would like to get another group together to dive in deep.

    This is the last phase before I finalize the rules and move forward with artwork and expanding the background info. Are you up for the challenge?

    System: Sundered
    ...
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  5. Converting D&D 3.x to HERO: tome of magic and general spell mechanics

    So I figured a central location of how all spells (and spell like whatnots) would be beneficial. While the cost COULD be negotiable, I figure these are nice starting numbers for classes:


    Invocations: multipower 40 pt reserve (40 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with light armor or less (-1/2) real cost: 8 pts

    OAF is either a rod/mace (warlock) or a staff (dragonfire adept). Also, dragonfire adept has only cloth ...
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