There are many systems like it. This one is mine.
In the time-honored tradition of fantasy gaming, I've spent many days and nights pouring over giant tomes known as rule books, learning new systems, new editions, new rule erratas... at times I thought my head would explode. Along with countless others, I have retreated to the past style of old-school gaming - that which we now know as OSR.
Even now, as I sit down with new players at my
caveman, a co-workers friend, myself and a player from previous group are exploring forming a new group in the Westminster/Broomfield area for Pathfinder AP.
These are a few examples from my Snake Generator, which I've converted to Inspiration Pad.
The descriptives use the Warhammer Fantasy Roleplay setting, but they can be changed to anything.
Name: Central Thick Moon Moccasin
Length: 43 feet
Diameter: 473.2 inches
Weight: 499 lbs.
Fear of Man: Cozy Home-Visitor
Aggressiveness: Low (Lover-Not-Fighter)
Toxicity: 2 LD50, 1-Low (1 quart may kill a human adult in 24h)
Preventative Measures, Part 2: Make Folks Different
One of the hard absolutes that assures the disappearance of an actor from the milieu forever is transforming the actor into something else then shattering and scattering whatever the actor’s become; the creature’s somewhere between life and death, often registering as neither, but usually needing the majority of its parts in the same place, the transformation spell ended, and then an appropriate spell afterward to return the creature from
The Perils of Preventing the Dead from Returning
Those who earn a reputation for removing actors from the milieu—those who frequently make folks forever dead or try to prevent others from returning from the dead—lose access to the free raises and reincarnates helpful clerics and druids otherwise supply. Clerics and druids never agree to return from the dead those who forever murder characters level 9 or higher. The absurdly low number of high-level characters makes level 9+ characters valuable