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  1. Rifts

    It seems to me that the rifts games are not the most popular. Not that I'm aganist D and D or anything, I just happen to like Rifts better. Im still trying to get into a D and D game and want to learn more about it.
    Rifts however seems to be more diverse and fun for me. There is more chances in skills and as a gm more grey area to make it more fun. Now I will agree that some of the rules are more complicated and thats the GREAT thing about role playing games you dont like it CHANGE it. ...
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  2. Friday

    It's the busy weekend. Gaming this evening at OU, a MDLUG meeting tomorrow and my own game after that. So I'll be thin on the ground here at PnP for the weekend.

    I expect that tonight's game will be a soft one, lots of role-playing. Last week will killed a dragon, and this week we get back to civilization. For months we have not seen the sun. I play to enjoy every minute. Our pockets are full of loot and we managed to not get anyone killed. We even came out a character ahead. ...
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  3. English for RPGs – Part 08

    A few of these are more along the lines of typos, but they’re pretty common ones.

    WHEN QUICKER IS BETTER

    When quicker is better, there is often some difficulty. I read the following sentence. “Of course, receiving medical attention increases your recovery time.” Now, you could say that it would “decrease your recovery time” or that it would “increase your recovery rate.”

    It might be simpler to say “improve” or “better” as these words can be used regardless ...

    Updated 04-03-2009 at 12:01 PM by TAROT (Adding examples)

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  4. Another argument for 3.5 that makes no sense

    So last night during the big hoorah, somebody mentioned if want a quick and dirty game you play 4e, but if you want in-depth role-playing you play 3.5.

    First off, are they trying to say simple is bad and complex is better?? I guess if you like a challenge, but why over complexify things? I say stick with the KISS method.

    Second, how does 3.5 have any more "in-depth" roleplaying than 4e. The role-playing aspect of any game is up to the players and the ...
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  5. Adventure Making Process Part One: Advancing and Tangent

    Usually when I create adventures (which is my prefer way of planning sessions rather than pre-made) I have to start with some ideas based on the campaign. They usually start with two options:

    1) Advance the story/Plot
    2) Create a tangent

    Both are related in my script writing for comics and TV shows I wrote back when I cared about getting into the biz. That's another story....

    Advancing the story/plot: The adventure basically utilizes elements of ...
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