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  1. Convert 3.x D&D to HERO: equipment, alignment, and a "4th level half-orc barbarian"

    Starting money: 300 gp.

    Equipment:
    Weapons:
    Cost = (active cost + real cost) x2.

    Axes
    Hand axe: short HKA 1d6 costs no END (+1/2) STR range base (+1/4) (26 active points) real weapon (-1/4) str min 6 (-1/4) OAF(-1) real cost: 10 pts.

    Battle axe: medium HKA 1.5d6 costs no END (+1/2) (37 active points) real weapon (-1/4) str min 10 (-1/2) OAF(-1) real cost: 13 pts.

    War axe: medium HKA 2d6 costs no END (+1/2) (45active ...
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  2. Convert D&D 3.x to HERO: psionic and incarnum races

    now I didn't do EVERY race, (some were kind of lame), but I did do some:


    DROMITE

    Ability Maxes:
    STR CON DEX INT EGO PRE
    15 20 21 25 18 25


    Hard to perceive: +2 to stealth (4 active pts)

    Small: +1 DCV (5 active pts) unified (-1/4) real cost: 4 pts +1 OCV(5 active pts) unified (-1/4) real cost: 4 pts TOTAL cost: 8 pts

    Compound eyes: +1 to sight PER rolls, increased arc of perception (240o) ...
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  3. AYMS - Angry Young Man Syndrome

    To preface this, I am someone who’s successfully been in sales, customer service, maintained vendor relations and had negotiation training. It might be safe to say I know something about convincing folks to do things.


    Training and experience aside, there’s a saying “you get more flies with honey than vinegar,” which I’m sure everyone has heard. Most of the time the honey saying works but about 5 percent of the time, one has to be a bit stern. Secondly, common sense ...
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  4. convert 3.x D&D to HERO: warforged, shifters, and genasi

    So I could have done changeling, OTHER faerun races, or kalashtar, but didn't feel like it...


    WARFORGED

    Ability Maxes:
    STR CON DEX INT EGO PRE
    25 23 20 22 18 17

    Immune to poison: 5 active pts

    Immune to sleep effects: 4 active pts

    Resistant to disease: 5 drain defense (5 active pts)

    Resistant to paralysis: -4 DC entangles (20 active pts) only vs. mental or physical paralysis (-1) ...
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  5. Four companion characters for the Dispositio Diabolum campaign

    by , 04-28-2012 at 04:26 AM (The Dungeon Master's Journal of the Unquiet Lands)
    The companion character is one of the most useful game mechanics introduced in the Dungeon Master's Guide 2. It allows for the quick inclusion of durable characters who can support a party without stealing the spotlight, and who are easily run by players.

    I am particularly fond of the fact that companions bypass two of my pet peeves of D&D, one thematic and the other practical. The first is the need for magic items. Here are four capable high level characters and no magical ...

    Updated 04-28-2012 at 05:37 AM by Umiushi

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