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  1. AYMS - Angry Young Man Syndrome

    To preface this, I am someone who’s successfully been in sales, customer service, maintained vendor relations and had negotiation training. It might be safe to say I know something about convincing folks to do things.


    Training and experience aside, there’s a saying “you get more flies with honey than vinegar,” which I’m sure everyone has heard. Most of the time the honey saying works but about 5 percent of the time, one has to be a bit stern. Secondly, common sense ...
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  2. convert 3.x D&D to HERO: warforged, shifters, and genasi

    So I could have done changeling, OTHER faerun races, or kalashtar, but didn't feel like it...


    WARFORGED

    Ability Maxes:
    STR CON DEX INT EGO PRE
    25 23 20 22 18 17

    Immune to poison: 5 active pts

    Immune to sleep effects: 4 active pts

    Resistant to disease: 5 drain defense (5 active pts)

    Resistant to paralysis: -4 DC entangles (20 active pts) only vs. mental or physical paralysis (-1) ...
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  3. Four companion characters for the Dispositio Diabolum campaign

    by , 04-28-2012 at 04:26 AM (The Dungeon Master's Journal of the Unquiet Lands)
    The companion character is one of the most useful game mechanics introduced in the Dungeon Master's Guide 2. It allows for the quick inclusion of durable characters who can support a party without stealing the spotlight, and who are easily run by players.

    I am particularly fond of the fact that companions bypass two of my pet peeves of D&D, one thematic and the other practical. The first is the need for magic items. Here are four capable high level characters and no magical ...

    Updated 04-28-2012 at 05:37 AM by Umiushi

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  4. convert 3.x D&D to HERO: rest of PH races

    DWARVES

    Ability Maxes:
    STR CON DEX INT EGO PRE
    23 25 18 20 23 18

    Slow and steady: -4 m movement, but ignore movement side effect from armor (-4 active pts)
    Darkvision: infrared perception (5 active pts)

    Dwarven resilience: +1 SPD (10 active pts) only to take a recovery phase (-1) real cost: 5 pts

    Defensive Training: +3 DCV (15 Active pts) only vs. one opponent (-1/2) non-persistent (-1/4) only vs. giants (-1.25) ...
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  5. convert 3.x D&D to HERO: races of destiny

    like with prestige classes, I didn't do ALL of the races. Some seemed lame. Others didn't seem worth it in the context of HERO.
    To reflect bonuses from characters on abilities, each race will have different ability maxes.

    STR CON DEX INT EGO PRE

    So here are some very humany races:

    humans - nothing except ability maxes are 20 EXCEPT one ability (chosen when created) if it is Dex, the max is 23 and one OTHER ability takes a -1 on its max. Otherwise ...
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