So far I've read the Player's Guide and skipped through the core book. I'm not sure whether I like Numenera or not.
The central mechanics are pretty cool:
The system requires only three dice: a d20, a d6, and a d100. (OK, a d100 is two dice unless one is brave/stupid enough to use a Zocchihedron.) Every challenge -- from combat to a steep climb to a seduction -- has a Rating from 0 to 10. 0 is trivial, an automatic success; 10 is nigh-impossible. To beat
Been gone, haven't I? Well, I'm back,and I've got news. Over here (https://drive.google.com/#folders/0B...GpENmp3SGtmLXc) I' working on a new version of Mythus (a rewrite basiccally) and you get to comment on it.
Comments always welcome on the following blogs:
With the play-testing having commenced for my Hakkenslash RPG and the results so far being quite satisfying, I'm now preparing to launch a Kickstarter campaign at the beginning of October with the goal of raising the money needed to pay the artists and layout editor who will be contributing their efforts to the book. As well, of course, are the initial printing costs.
There will be several goodies available for backers, from credits to pdf's, to soft/hardcover print copies, custom
There are many systems like it. This one is mine.
In the time-honored tradition of fantasy gaming, I've spent many days and nights pouring over giant tomes known as rule books, learning new systems, new editions, new rule erratas... at times I thought my head would explode. Along with countless others, I have retreated to the past style of old-school gaming - that which we now know as OSR.
Even now, as I sit down with new players at my
caveman, a co-workers friend, myself and a player from previous group are exploring forming a new group in the Westminster/Broomfield area for Pathfinder AP.