After winning free of the curse at Applebottom Farm, the group meets Horace, another agent of Pekki Netherwood. Together they are attacked by Steel Eyed Pete and his gang of bandits. Steel clashes, fires blaze and the group manages to take one captive. Pete's bandit is too well equipped for mere bandits, and hes been getting outside help says our survivor - who also guides us to the bandit camp. Unaware of a trap Pete set, he dies in a trap and it takes the party 3 days to digg out.
Updated 05-19-2009 at 08:15 AM by templeorder
Upon waking the blood magus proclaimed his desire to go to the Vatican to seek out items that were stolen long ago. Eager to go shopping after their killing spree, the Angelics happily offered to transport everyone to Milan. The party pulled their collected strength to attempt a teleport to half way round the world. The resulting pain was debilitating.
They resolved to recover their strength via Prada and the unveiling of indecencies, despite the store managers objections.
Three weeks ago, the players and I decided to suspend the Orc Lands campaign, due to the lack of new players and the number of times one absence cancelled the game.
I'm going to move the game to play-by-post at some point, although I'm not sure whether I should continue to run it as BRP.
I'm sorry to report we have lost 3 players this week. and with my impending Class which will take me away from the area for a while I have decided to end the campaign.
let it be known that I had a great time DMing for you folks and writing this blog.
Another installment in my continuing attempts to decide on another game to run. This time, I consider True20, Warhammer and Traveller, as well as various forms of D&D: E6, generic classes, and retro-clones.
Updated 09-16-2010 at 08:16 AM by fmitchell