Came across this today at Game Set Watch, a steampunk PS3.
There is an interesting post over on Kill Ten Rats comparing the MMO grind to rats running in a maze. The author points out that MMO devs do everything possible to make us spend as much time in the maze as possible. They want us to enjoy the maze, we only want the cheese at the end. There are suggestions about putting more puzzles in the maze to make it better. My suggestion would be to get rid of the cheese. I play
I want to keep any replies in one place:
I decided to roll up a Labyrinth Lord character for today. Labyrinth Lord is a D&D Basic/Expert clone, and as someone who came into RPGs with D&D Basic I think it is very well done. I rolled the character the only way a read D&D Basic player does 3d6 straight down the line.
Wow, can't ask for much better rolls than that. Why can't I roll those stats when it counts for something?
I didn't know Obsidianportal existed till today when I got the email that our site "allied" to them. Fortunate for me, I checked it out and found a really cool tool to all of us dms out there. Basically the site is a wiki of sorts that manages the information we type into it...I've messed around with it and here's mine only an hour.
Also, you might have noticed if you followed that link that I'm closing up my Ravenloft
It has been awhile since I went back to my Sandbox game, but today I will jump back into the fray.
When I last left off I was finishing the Continent of the Vos. Now I will be trailing North West across the Bjornhold sea to a place that many didn't like to travel. The Esurdians called it the Darklands. It was a place of barbarity and primeval horrors. This was the home of the barbarian Minotaurs and their Beholder masters. There was also a population of savage humans who worshiped dark