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  1. High-level Play, Part 2

    Stop the Spying before the Spying Starts
    Although the creature canít do anything about it, if the creature has the feat Whispered Secrets (Races of Destiny 155), after heís the target of the spell but before his Spell Resistanceís checked and before he makes a saving throw, he knows someoneís making an attempt to observe him via a spell in the scrying subschool.

    The scrying and greater scrying spells check for Spell Resistance, and, as Spell Resistance ďis like an Armor Class ...
  2. High-level Play, Part 1

    I've players who're unfamiliar with the latter half (levels 10+) of Dungeons and Dragons 3.5. That's okay. But a raft of rulings are needed when a dude casts the scrying spell and then casts the teleport spell to murder folks in their sleep. This is long 'cause I try to cover all the bases.

    High-level Play
    At about level 9 the Dungeons and Dragons 3.5 game changes significantly in that it assumes Team Antagonist has questions and that Team Protagonist has answers. Some of Team ...
  3. 4e D&D Alignment: an Interpretation for My Game

    by , 06-20-2013 at 06:03 AM (The Dungeon Master's Journal of the Unquiet Lands)
    For literally years, I have felt the need to put together a cogent piece on the role of alignments in my execution of the game. In part, this is because I have not seen some of my constructions of the topic expressed before in rules, articles, or discussion. What follows is how I have long viewed alignments, but never previously found a way to state in an organized fashion.

    My interpretation of alignments is thus:
    • Alignments represent a contract between the player and
  4. The Year

    The campaign began on June 13, 2012. Itís still going today, June 19, 2013, and I expect gamers here in 2 hours. I should be preparing for this evening, but Iím writing this because I want you to play.

    In the campaign itís only August 23, barely 2 months after the PCs started adventuring, but the PCs are, for the most part, level 11. Straining credulity? Indeed we are, and with a fine-mesh sieve, my friend. I havenít figured out how other DMs justify long passages of time within their ...
  5. Attribute Comparison, Danmaku Yuugi Flowers Sample NPCs, and Conversion to Tale of Phantasmal Land

    by , 06-16-2013 at 08:40 AM (The Dungeon Master's Journal of the Unquiet Lands)
    Before I get started with the NPCs, here is what constitute a typical attribute level for normal people in each game system:

    • Danmaku Yuugi Flowers: 3
    • Feng Shui: 5
    • Maid: 2
    • Mekton Zeta: 5
    • Star Frontiers: 45
    • Tenra Banshou Zero: 2
    • Tale of Phantasmal Land: 4
    • Traveller: 7

    Danmaku Yuugi Flowers chronicles the adventures of apparitions, demons, fairies, ghosts, and even some humans, as they resolve mysterious incidents that beset their fantasy land. Tale of Phantasmal ...

    Updated 06-16-2013 at 08:50 AM by Umiushi