The Feng Shui scenario will not take place in the standard setting of the "Secret War." That doesn't mean some of the props won't be reused, as can be seen below with the inclusion of Buro-like weaponry. It will still be a world where magic and super-science can be found lurking not too far below the surface.
Bod 8 (Mov 8, Str 8, Con 8, Tgh 8)
Chi 1 (For 1, Fu 4, Mag 1)
Mnd 5 (Cha 5, Int 5, Per 5, Will 5)
Ref 7 (Agl
The setting chosen for the proposed scenario in Maid has a few special rules. The two NPCs were created in accordance with those rules.
World: Early Modern Fantasy
Mood: Lighthearted (casual, warm pace) to Action (fast-paced and eventful)
The mansion has a castle-like appearance and is painted wholly in red. It lies on an island in a misty lake, connected to the mainland by a causeway. The surrounding world is a fairytale
Updated 06-13-2013 at 02:00 AM by Umiushi
Knight Hawks is the second Star Frontiers rules set, and deals with the space opera side of the setting. This ship was built using a later, unofficial modification of the rules, known as Knight Hawks Vector.
Six Class Corvette
Hull Size: 3
Mass: 400 tons
Hull Points: 15
Damage Control Rating: 25%
Acceleration / Deceleration Factor: 4 Gs
Cargo Capacity: none
Gauss Screen: -20/+10 accuracy
Updated 06-11-2013 at 07:55 AM by Umiushi
Alpha Dawn is the first Star Frontiers rules set, and deals with planetary romance, as opposed to space opera.
Dexterity/Reaction Speed 50/50
Skills (Technological PSA)
Melee Damage -1
Basic Ranged: 25%
Basic Melee: 25%
Currently, the players in my chat game have an opportunity to decide what game or games to pursue next. With that in mind, I will try to provide some artifacts from each game system that I am willing to run. I'm going to start with an easy one, Traveller, a system I'm already well-acquainted with. Here is a sample NPC and starship from the current Traveller adventure, Exit Visa.
Ilya Vishandi MacMannon, Age 22
Navy, 1 term, Lieutenant