Know How Instant Transportation Works
If you believe youíve been the victim of scrying, for Godís sakes, rearrange the furniture!
The teleport spell is a legacy spell. In first edition Advanced Dungeons and Dragons the magic-user employed the teleport spell for emergency escapes or transporting really good heavy swag. The first edition Advanced Dungeons and Dragons magic-user didnít try to figure out how to teleport into the kingís bedchamber, slit some royal throat, and teleport
Make Yourself Aware of Other Divination Spells
The universal counter to divinations is the Vecna-blooded template (Monster Manual 5 66-7), which unravels the creature from cosmic tapestry or something, and itís pretty awesome. Thereís nothing else in the game that humps divinations harder than the Vecna-blooded template.
A wand of extended misdirection [illus] (Playerís Handbook 254) (12th) (13,500 gp; 0 lbs.) moves all the creatureís auras from the affected creature to something
Stop the Spying before the Spying Starts
Although the creature canít do anything about it, if the creature has the feat Whispered Secrets (Races of Destiny 155), after heís the target of the spell but before his Spell Resistanceís checked and before he makes a saving throw, he knows someoneís making an attempt to observe him via a spell in the scrying subschool.
The scrying and greater scrying spells check for Spell Resistance, and, as Spell Resistance ďis like an Armor Class
I've players who're unfamiliar with the latter half (levels 10+) of Dungeons and Dragons 3.5. That's okay. But a raft of rulings are needed when a dude casts the scrying spell and then casts the teleport spell to murder folks in their sleep. This is long 'cause I try to cover all the bases.
At about level 9 the Dungeons and Dragons 3.5 game changes significantly in that it assumes Team Antagonist has questions and that Team Protagonist has answers. Some of Team
For literally years, I have felt the need to put together a cogent piece on the role of alignments in my execution of the game. In part, this is because I have not seen some of my constructions of the topic expressed before in rules, articles, or discussion. What follows is how I have long viewed alignments, but never previously found a way to state in an organized fashion.
My interpretation of alignments is thus:
Alignments represent a contract between the player and