So one day I was at work(i was 22 at the time), I was coming out of the store(Meijer) to go to my car and I noticed these two guys who worked there, standing kinda of by it. They saw me appoarch and asked if it the car was mine or my boyfriends. You see they had spotted my licence plate. It was DKELF2. They were surprised to find out that is was my car and yes I was a gamer.
I ended up dating one of those two guys and he became the best DM I have ever had.(and no I didn't get
We picked back up with the party having just fought off Drelnza. Having managed to find the hidden compartments of the dias, and find that she is restoring her body inside the coffin. Not wanting to take any chances in having to fight her again, they both put a wooden stake through her heart and sever her head from the rest of her body. The head is then placed up on one of the platforms by a door that enters the room.
Now they get down to checking things out. Since there was no evil
Updated 09-03-2009 at 02:44 PM by cplmac
I cited a friends work on a new set of Battle Tech rules recently in a forum post. The rules are about 2 years old, but he used to be part of a team working on them and sort of dropped out from what i understand. I asked another friend who i know worked with him, and he said that they were being evaluated for commercial publishing by the current owner of the Battle Tech franchise.
So, i'm trying to pull him away from WoW and back to more table top/social platforms. We'll see how it
A persistent world is one that a GM designs to continue to exist from adventure to adventure. This world setting defines the laws, the gods, races even the weather patterns. By having a fixed world the game takes place in allows the players to grow comfortable in a known environment, allows the learning of lore that underlines the world, and lets them see how their collective actions can shape the world around them as they play.
Beyond living and dying, a characters action should have some
Yes, it's true. See the announcement here
Updated 09-29-2009 at 09:19 PM by JasonYarnell