The setting chosen for the proposed scenario in Maid has a few special rules. The two NPCs were created in accordance with those rules.
World: Early Modern Fantasy
Mood: Lighthearted (casual, warm pace) to Action (fast-paced and eventful)
The mansion has a castle-like appearance and is painted wholly in red. It lies on an island in a misty lake, connected to the mainland by a causeway. The surrounding world is a fairytale
Updated 06-13-2013 at 02:00 AM by Umiushi
Knight Hawks is the second Star Frontiers rules set, and deals with the space opera side of the setting. This ship was built using a later, unofficial modification of the rules, known as Knight Hawks Vector.
Six Class Corvette
Hull Size: 3
Mass: 400 tons
Hull Points: 15
Damage Control Rating: 25%
Acceleration / Deceleration Factor: 4 Gs
Cargo Capacity: none
Gauss Screen: -20/+10 accuracy
Updated 06-11-2013 at 07:55 AM by Umiushi
Alpha Dawn is the first Star Frontiers rules set, and deals with planetary romance, as opposed to space opera.
Dexterity/Reaction Speed 50/50
Skills (Technological PSA)
Melee Damage -1
Basic Ranged: 25%
Basic Melee: 25%
Currently, the players in my chat game have an opportunity to decide what game or games to pursue next. With that in mind, I will try to provide some artifacts from each game system that I am willing to run. I'm going to start with an easy one, Traveller, a system I'm already well-acquainted with. Here is a sample NPC and starship from the current Traveller adventure, Exit Visa.
Ilya Vishandi MacMannon, Age 22
Navy, 1 term, Lieutenant
Wednesday, April 17, 2013
(After playing Steven Walkups D20 Modern Walking Dead scenario “Walker, Texas Danger” Saturday (March 23) with Adam Frager, Christopher Sparks, and Kevin from 9 a.m. to 1 p.m. at CaesarCon 2013)
From the Journal of Francis “Frank” Strazynski (also called “Sarge”)
The day it all went to hell, I was on a mission.
We were members of an elite DEA squad, code-named Omega Squad. We had assembled in an undisclosed,