The frail priest of Isis worked feverishly over the fallen form of his friend. He did not understand why the warrior would not wake.
The warriors wound's were healed, but no matter how fervently or reverently the priest pleaded to his goddess she would not return to him his friend from the realm of dreams.
He turned to his dwarvish friend, "He will not wake," was the only thing he could think to say.
"Nooo....really?" was the critical
Is it just me or do Gnomes not get enough credit? Here's to hoping that Pathfinder will make the Gnome more appealing to non-gnome lovers.
After some careful planning and debating with myself I have decided my next campaign will be set in either Ravenloft or I am going to return to my own fictional world. The game will be 3.5 and more than likely be set in a Desert environment (e.g. Arabian Nights style themes) if I go the route of my own word or perhaps a large metropolis cityscape that extends and covers massive amounts of land. I still have 6 parts of a 13 part arch to finish with my players in my current Campaign before we move
Updated 08-04-2009 at 04:00 PM by Drivvic the Southlander
Just wanted to let you know that I've got a blog up called "The D&D Take" that's 20 posts in now, started back in mid-July. I've already got some fantastic readers but as always, we're really looking to expand our reader-base. Amongst some of the eyes on the blog are some employees at Wizards of the Coast and even they have given the blog nothin' but positive reviews, as have the readers. We have entries on all sorts of things D&D related and are always
Changeling: The Lost
File this adventure under: Psychedelic Fae Nightmares, Psychosis,
Number of players: 3-4
Time for character creation: 1 hour
Number of sessions: 6-12 (possibly divided into two parts), 3-4 hours/session
5-pp of handouts (supplied by GM) –per player
1-p rules quick-reference sheet (supplied by GM) –per player
Updated 08-23-2009 at 12:38 PM by Tamburlain