the area i live iin royaly sucks for any type of gameing . we only have one hobby store
but the store dose not do much of stuff( only relese torments for magic ,somtimes magic draft ,i think somtimes warhammer but i not sure) i use to have to have an car until it disided to die and i use to go to northhapton/amerst area ,and that had heavy gaming communty .so my goal
to make an half decent gaming communty in
Savage World of Solomon Kane
Campaign: Prelude to a Fire
For 3-5 players9-12 sessions, divided into 3 parts, 3-4 hrs./session30-35 minutes to generate charactersSetting: Alt-Historic, European Age of Discovery, Pre-Revolutionary Colonial Americas
Themes: Swashbuckling Adventure; Gothic Occult Horror; Alchemy; Secret Societies; Righteous Fury
Literary Influences: Robert E. Howard’s Solomon Kane short stories; Neal Stephenson’s
Updated 08-17-2009 at 05:00 AM by Tamburlain
Campaign: The Gates of Eden
For 3-5 players3-4 sessions for Part 1, and open-ended thereafter for Part 2, 3-4 hrs./session30-35 minutes to generate characters
Setting: Alt-Historic, Civil-War Era, Wild West
Themes: Hex-Slinging Adventure; Santaria; Legend, Myth, Bible and Ghosts
Literary Influences: Ray Bradbury’s Something Wicked This Way Comes; Jonathan Edwards’ Sinners in the Hands of an Angry
Updated 08-17-2009 at 05:02 AM by Tamburlain
The other night we had a spirited discussion on the chat room about styles of dming and successful campaigns.
The first will be about successful campaigns. I believe that we can all agree that everybody should be having fun but is there more beyond that? One of the guys said although everybody died they were having fun. I wondered since the group all died the objective of the campaign was not met. To me a campaign that is successful is one where everybody has fun and a goal is met.
Dungeons & Dragons, the game of fantasy roleplay. This game is supposed to live for ever, but with the release of the fourth edition of this great game, the D&D community has been seperated. As if a fence has been placed between us. The seperation is between those who like the classics (3.5 and back) and those who like fourth edition.
The classics are, well, classic. Forever in the hall of fame. Those who favor the classics are generally those who have been with the hobby longest.