My father passed away last week after a long battle with early onset dementia. Hardest three days of my life so far. Life is returning to normal.
My dad was a model person. Not in that he was perfect, he was flawed like the rest of us. But he was a real person, a well rounded person. Many of these flaws as a husband or father made him a good friend. In many things, i learned from him - both good and bad. Its easy to admire those who stubbornly weather the storm in the face
Updated 08-18-2009 at 10:15 AM by templeorder
the area i live iin royaly sucks for any type of gameing . we only have one hobby store
but the store dose not do much of stuff( only relese torments for magic ,somtimes magic draft ,i think somtimes warhammer but i not sure) i use to have to have an car until it disided to die and i use to go to northhapton/amerst area ,and that had heavy gaming communty .so my goal
to make an half decent gaming communty in
Savage World of Solomon Kane
Campaign: Prelude to a Fire
For 3-5 players9-12 sessions, divided into 3 parts, 3-4 hrs./session30-35 minutes to generate charactersSetting: Alt-Historic, European Age of Discovery, Pre-Revolutionary Colonial Americas
Themes: Swashbuckling Adventure; Gothic Occult Horror; Alchemy; Secret Societies; Righteous Fury
Literary Influences: Robert E. Howard’s Solomon Kane short stories; Neal Stephenson’s
Updated 08-17-2009 at 05:00 AM by Tamburlain
Campaign: The Gates of Eden
For 3-5 players3-4 sessions for Part 1, and open-ended thereafter for Part 2, 3-4 hrs./session30-35 minutes to generate characters
Setting: Alt-Historic, Civil-War Era, Wild West
Themes: Hex-Slinging Adventure; Santaria; Legend, Myth, Bible and Ghosts
Literary Influences: Ray Bradbury’s Something Wicked This Way Comes; Jonathan Edwards’ Sinners in the Hands of an Angry
Updated 08-17-2009 at 05:02 AM by Tamburlain
The other night we had a spirited discussion on the chat room about styles of dming and successful campaigns.
The first will be about successful campaigns. I believe that we can all agree that everybody should be having fun but is there more beyond that? One of the guys said although everybody died they were having fun. I wondered since the group all died the objective of the campaign was not met. To me a campaign that is successful is one where everybody has fun and a goal is met.