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  1. Dungeons & Dragons 3.5 - Luxit Sol Campaign Session One - You're in the Army Now!

    Friday, October 16, 2015

    (After playing Kit Howard’s D&D 3.5 game Friday, October 9, from 5 p.m. to 10 p.m. with Ethan Gordon, Katelyn Hogan, and James Dixon.)

    From the recollections of Rory Buttertongue - Halfling

    I had been travelling for I don’t know how long before I reached the edge of the country of Luxit Sol from my own beloved homeland of Cheshire. Once there, I learned that to travel in the country as a citizen, I would have to join the armed ...

    Updated 10-20-2015 at 10:38 PM by Max_Writer

    Campaign Logs
  2. The Valley, Part 2: The Campaign

    PCs are members of or associates of King Gaston Carpentier’s royal family that rules the Kingdom of Marchand, a small, moderately successful newer kingdom in a valley isolated from much of the surrounding world. PCs are expected to defend and promote the Kingdom of Marchand. No PCs start the campaign wanting to destroy the Kingdom of Marchand.

    The campaign world is the valley. While beyond the valley exists, exiting the valley usually means leaving the campaign, but exceptions can be ...
  3. The Valley, Part 1: The World

    At the conclusion of The Islands, I gave players a list of campaigns I' be willing to run. This campaign, in which PCs are advisers to the royalty of an isolated fantasy kingdom, beat out PCs as students attending fantasy magic college, PCs fighting crime in fantasy Gotham City, and PCs as revolutionaries against the crown in fantasy colonial America.

    As the campaign approaches its 1st birthday (and as PCs near level 9), we find ourselves with an open seat after the amicable departure
  4. Superworld: Fire and Ice Session Three Part 1 - Interrogating Super Villains

    Tuesday, September 8, 2015

    (After playing the original Superworld scenario “Fire and Ice” from 1 p.m. to 5:30 p.m. Sunday with Kyle Matheson, Aaron Scott, Joey Scott, and James Brown.)

    On Saturday, October 25, 2014, Absolem’s Riddle vanished after the battle with The Flamer and Absolute Zero as did Protean, leaving Arclight and Edward at the scene with Doug the Pug. Arclight flew Edward to a nearby roof. He realized the police would probably let them talk to the super ...
    Tags: superworld Add / Edit Tags
    Campaign Logs
  5. Superworld: Fire and Ice Session Three Part 2 - Robots Attack!

    * * *

    People were having a good time at Chappy’s Bar and Grill when something smashed through the glass of one of the doors and flew into the room. The small, pug-shaped missile flew around the room at breakneck speed.

    “Where’s Tommy McElroy!?!” it screamed. “Where’s Tommy McElroy!?! Where is he!?!”

    It flew into the kitchen, panicking the staff, and sent people scurrying from the room. He crashed through the door to the office ...
    Tags: superworld Add / Edit Tags
    Campaign Logs