We've got macros that are able to take properties from the characters, manipulate the values, and update the properties with changes. Thats all well and good, but it would be nice if the macros could update some things on the map, this way other players could tell whats going on.
The D&D 4th Edition rules include a state called Bloodied. Characters are considered Bloodied when they are below half of their maximum health. If you include properties for current and maximum health
I must have annoyed my DM one too many times about flintlock guns-or a gun that shoots fireballs, which when you think about it makes sense-cuz he gave me a taste of what I wanted-ie something other than Middle Age tech- an ironclad, steam powered, and equipped with cannons!
Sadly, the dwarves are not known for their generosity of sharing technology, so it's unlikely my group will be getting one for our land, which borders the sea, any time soon.
The last couple of weeks, I have been looking for old games that I had fun with in the past. I have been looking for Boothill, Stormbringer, Gamma World, Metamorphis Alpha and Justice Inc. I have run these games in the past as either one shots or mini campaigns. My memories of them are fond.
I am aware that many of them are still around, Stormbringer is now Elric, Gamma World is under a new label, Justice Inc is now Pulp Hero and am unsure if there is a replacement for boothill.
August 8, 2009
Scarred Lands: Over the Gascars
Second Madriday of Madrer, 150 AV
After spending a night in the cave previously owned by the renegade wizards, the group (minus Lavidia) awoke and had one big problem to deal with: where to go from here.
While the Karel attempted to come to grips with the loss of his companion, the elder members of the group discussed where they were going to go from here. There was talk about going north, to
Updated 09-13-2009 at 11:10 PM by RMajere
(Got the dates wrong...)
Sometimes you'll need a macro to react to whats going on or to repeat some steps multiple times. You can't always get everything right without the macro making a few decisions along the way. So lets include if statements and a couple of loops to cover those situations.
Lets start with a simple If statement. For those not down with the programmer lingo what we're telling the macro to do is check some condition, if its true do these lines, if the condition isn't true skip them. The