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  1. King Maker - Adventure Summary

    Player Characters
    Oghren – Dwarven Barbarian. Less talk, more ale!
    Erlarf the Fat – Human Fighter. Imma’ squash ’im!
    Verin – Orcish Cleric. Can there be a peace between us?
    Drusilla – Kitsune Rogue. Oh no, you did NOT see me…

    Non-Player Characters: The Friendlies

    Lord Mayor of Restov – Bestower of the quest to explore the Stolen Lands and thwart the threats
    Oleg Levetan – Owner and operator of “Oleg’s Trading Post.” Likes moon radish soup, ...
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    Campaign Logs
  2. General: DMing Style

    I build a world framework. You help make that world real. I build the kind of world in which I’d like to adventure because my NPCs are adventuring there. You then help make it into the kind of world in which you want to adventure by making choices about what happens.

    I never have a PC when I DM. You are players. You have player characters. I’m the DM; I have all the non-player characters. I don’t need a PC to make me feel connected to the world or point you in the right direction. I ...
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  3. The Islands: Spellcasting

    (Note: This is ultra-crunchy. So if you were following along hoping for more world info, you're going to have to wait until the next entry.)

    Spellcasting
    All PCs have the Spells class feature. It looks like this:

    Spells: You can cast spells. Your Spells Known are on Table [x].2: [class name] Spells Known. [ability] governs your spellcasting.

    Yeah, that’s the whole thing. And here’s the skinny.

    Divine Spells:
    You cast divine spells because ...
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  4. The Islands: House Rules

    You Play Your Gender: If you are male, you’re character’s male. If you’re female, you’re character’s female. Things are easier on me that way.

    Ability Scores: Your ability scores are 8, 10, 12, 14, 16, and 18, arranged how you want. Okay, Jason, so you don’t want an 8. Fair enough. Anyone can instead choose 10, 10, 12, 14, 16, 16. I guess if you wanted to you could go 10, 12, 12, 14, 14, 16 or even 12, 12, 12, 14, 14, 14. I’m not sure why you’d want to—this is Dungeons and Dragons 3.5 ...
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  5. The Islands: Characters

    The Characters
    Characters are unique to the player and, often, the campaign. I don’t want you to sit down at the table and think, “You know, the next fighter we encounter could be me.” And I certainly don’t want you to be outclassed by an NPC that I, purely by accident, made more effective than you made your character. That’s shitty policy in a role-playing game of high fantasy adventure.

    So your character is special.

    You tell me what you want to do, and I build your ...
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