DWARVES Ability Maxes: STR CON DEX INT EGO PRE 23 25 18 20 23 18 Slow and steady: -4 m movement, but ignore movement side effect from armor (-4 active pts) Darkvision: infrared perception (5 active pts) Dwarven resilience: +1 SPD (10 active pts) only to take a recovery phase (-1) real cost: 5 pts Defensive Training: +3 DCV (15 Active pts) only vs. one opponent (-1/2) non-persistent (-1/4) only vs. giants (-1.25) ...
like with prestige classes, I didn't do ALL of the races. Some seemed lame. Others didn't seem worth it in the context of HERO. To reflect bonuses from characters on abilities, each race will have different ability maxes. STR CON DEX INT EGO PRE So here are some very humany races: humans - nothing except ability maxes are 20 EXCEPT one ability (chosen when created) if it is Dex, the max is 23 and one OTHER ability takes a -1 on its max. Otherwise ...
Again, it is amazing how many prestige classes are not THAT original from the core classes, but they obviously are the loop hole for multiclassing. INCANDESCENT CHAMPION Incandescent Essentia: 6 pt VPP (6 active pts) 22 pt control cost (11 active pts) OAF(-1) ONLY the powers below (-1.5) real cost: 3 pts TOTAL COST: 9 pts Incandescent Strike: 3.5d6 AID STR (21 active pts) self only (-1) one at a time (-1/2) OAF (-1) real cost: 6 pts ...
it is AMAZING how many prestige classes are meeh in the context of free-building in HERO. There are some things that are new and not included in the classes already covered, but they aren't worth covering. I might if a player so wishes it, but I am finding out, I will only cover classes that seem interesting. The cryokineticist is really the first P class from a location book (frost fell), so it got covered. There are interesting bits though. CRYOKINETICIST ...
RANGER Favored enemy: +10 PRE (10 active pts) only in relation to favored enemy type (skills and attacks) (-1) unified (-1/4) Real cots: 4 pts +10 INT(10 active pts) only in relation to favored enemy type (skills and perception) (-1) unified (-1/4) Real cots: 4 pts; +2 OCV (10 active pts) only in relation to favored enemy type (-1) unified (-1/4) Real cots: 4 pts; 2 8-pt CSLs (16 active pts) only with proficient weapons (-1/2) only for damage (-1/2) only in relation to favored enemy ...