For literally years, I have felt the need to put together a cogent piece on the role of alignments in my execution of the game. In part, this is because I have not seen some of my constructions of the topic expressed before in rules, articles, or discussion. What follows is how I have long viewed alignments, but never previously found a way to state in an organized fashion.
My interpretation of alignments is thus:
Alignments represent a contract between the player and
The campaign began on June 13, 2012. Itís still going today, June 19, 2013, and I expect gamers here in 2 hours. I should be preparing for this evening, but Iím writing this because I want you to play.
In the campaign itís only August 23, barely 2 months after the PCs started adventuring, but the PCs are, for the most part, level 11. Straining credulity? Indeed we are, and with a fine-mesh sieve, my friend. I havenít figured out how other DMs justify long passages of time within their
Before I get started with the NPCs, here is what constitute a typical attribute level for normal people in each game system:
Danmaku Yuugi Flowers: 3Feng Shui: 5Maid: 2Mekton Zeta: 5Star Frontiers: 45Tenra Banshou Zero: 2Tale of Phantasmal Land: 4Traveller: 7
Danmaku Yuugi Flowers chronicles the adventures of apparitions, demons, fairies, ghosts, and even some humans, as they resolve mysterious incidents that beset their fantasy land. Tale of Phantasmal
Updated 06-16-2013 at 08:50 AM by Umiushi
As I usually do with pre-packaged settings, I have altered a number of elements to suit my tastes. The descriptions provided in this post can be said to broadly resemble the official world, but differ in many specifics.
Tenra Banshou Zero is an alternate, "hyper-Asian" world consisting of entrenched human colonists and aboriginal oni, where advanced spiritual technology lies in the hands of Buddhist preachers, Shinto priests, and Taoist sorcerers. Political power is wielded
Updated 06-15-2013 at 07:56 AM by Umiushi
Technology in Mekton settings often undergoes rapid development. What follows is information from two years prior to the scenario. Damage, structure, and stopping, essentially "hit points" are measured differently between mecha-scale and personal-scale. For NPCs, units are measured in Hits, and for mecha and starship they are measured in Kills. Roughly speaking, one Kill is 25 Hits, though in practice it is difficult to use Hits of damage to affect Kills of structure. Therefore, the
Updated 06-14-2013 at 06:53 PM by Umiushi