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  1. Start-up 4e D&D game

    I'll be starting a 4e D&D game at Wizards on US1 in St. Augustine beginning the first thursday in January. I'll be available the thursday before the holidays to anyone who wants to join in to work on their characters.
  2. Tempting FATE: Stunts

    So, here we are at the last of the major elements to FATE, those little abilities that allow one to break some rules. Default Spirit of the Century has a long list of Stunts that, while neat, can be somewhat intimidating to wade through; for starters, we'll go with Spirit of the Blank's generic stunts (which are similar to the ones in Diaspora, a hard sci-fi FATE game).

    In keeping with the, erm, spirit (pardon) of the game, we'll keep Stunt rules simple and to the point. ...
  3. Fall Term Complete

    by , 12-10-2009 at 09:59 PM (Random musings of an insane writer)
    Well tonight's final ends the Fall Term for me. Looking forward to a few weeks of rest.

    Got some personal projects to work on, as well as catch up on some freelance work so I can afford xmas presents

    Looks like it'll be a gaming extravaganza for the next few weeks. Gonna burn my eyes out on some vid games and melt my brain with tabletop stuff as well.

    Oh, and in case you're wondering, I'm tracked for 'A's in all my classes. Because I'm a damn genius. ...
    Tags: college, finals, games Add / Edit Tags
    College , Life , Games
  4. adventurer commandments

    This is written for the benefit of all dungeon style adventurers. It is somewhat tongue in cheek and old school in style but should be of benefit to dungeoners. Please feel free to add to the list.
    Commandments for adventurers
    1. You shall minimize losses by only keeping your distance from an unopened chest or door till the rogue is done.
    2. You shall move to the side of the rogue after he is successful to ensure that he doesn’t get the best part of the treasure, ...
  5. Tempting FATE: Skills

    In this installment, as it is, we're dealing with skills and how they relate to both FATE and Star Wars. What Saga Edition did for the property, in this regard, I really like - a nice, tight skill list (compared to other d20 games of its era), and no skill points to fiddle with. It's also here that I'm deviating some from Kiero's adaption.

    I like FATE's skill pyramid, so we won't be switching to the column model like he did. We're also not using skill points; I don't think ...

    Updated 12-09-2009 at 09:01 PM by Sascha