So, here we are at the last of the major elements to FATE, those little abilities that allow one to break some rules. Default Spirit of the Century has a long list of Stunts that, while neat, can be somewhat intimidating to wade through; for starters, we'll go with Spirit of the Blank's generic stunts (which are similar to the ones in Diaspora, a hard sci-fi FATE game).
In keeping with the, erm, spirit (pardon) of the game, we'll keep Stunt rules simple and to the point.
Well tonight's final ends the Fall Term for me. Looking forward to a few weeks of rest.
Got some personal projects to work on, as well as catch up on some freelance work so I can afford xmas presents
Looks like it'll be a gaming extravaganza for the next few weeks. Gonna burn my eyes out on some vid games and melt my brain with tabletop stuff as well.
Oh, and in case you're wondering, I'm tracked for 'A's in all my classes. Because I'm a damn genius.
This is written for the benefit of all dungeon style adventurers. It is somewhat tongue in cheek and old school in style but should be of benefit to dungeoners. Please feel free to add to the list.
Commandments for adventurers 1. You shall minimize losses by only keeping your distance from an unopened chest or door till the rogue is done.
2. You shall move to the side of the rogue after he is successful to ensure that he doesn’t get the best part of the treasure,
In this installment, as it is, we're dealing with skills and how they relate to both FATE and Star Wars. What Saga Edition did for the property, in this regard, I really like - a nice, tight skill list (compared to other d20 games of its era), and no skill points to fiddle with. It's also here that I'm deviating some from Kiero's adaption.
I like FATE's skill pyramid, so we won't be switching to the column model like he did. We're also not using skill points; I don't think
Updated 12-09-2009 at 10:01 PM by Sascha
The Force Unleashed : Ultimate Sith Edition for the PC. The graphics are spectacular, but that's to be expected because this is basically a port of the XBox 360 version. There are some performance issues that I should note, I had to reduce resolution(I don't mind all that much as long as it runs smooth)due to the hefty demands this game makes on a dual core system. Granted, I play on a laptop, but its all I gots for now and I'm not looking to build a desktop right now. The system specs for the game
Updated 12-10-2009 at 02:53 AM by TaiRei
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