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  1. Back in Spokane Area

    I thought maybe if I started a blog on here I might get noticed more. If not *shrug* It's worth a try, though my life isn't all that interesting and I haven't got a game to talk about at the moment. Still looking. I did play with one group that seemed pretty cool...I need to find their email address again. Anyway that's all for now. Message me! I want to play!!!
  2. eReader Update

    As it turns out, eInk isn't backlit. You need a light to read it. That means the entire reason I wanted it is invalid. has an eReader function that works on my G1 mobile phone. I downloaded it for free and saved about 300 dollars, and it does what I wanted it to do.

    So yeah.
  3. Underdark Adventure: The Garlstone Mine

    by , 01-11-2010 at 07:27 PM (cplmac's campaign logs & blogs)
    We decide that it would be best to check the last couple of rooms that we had bypassed while chasing Patchy, as well as the tower that Merrick and Dengar had assaulted when we attacked the Keep. As several of them went up the tower, they saw that there was someone hanging from a distant tree. I said that I would go check it out. As I closed in on the tree, I could hear the person whimpering. Next, thing I know, the blasted ground gives way from out beneath me again. We are going to have to ...
  4. Players, A GM's perspective

    by , 01-11-2010 at 03:44 PM (Enter the worlds of Combination)
    There are two major things to keep in mind when endeavoring to role-play well. The first is to take a lesson from literature and the movies and have a character arc. A character arc is the journey the character undertakes over the course of the campaign.

    No, we arenít referring to the journey from the tavern to the dungeon, itís the internal journey, the lessons of morality and knowledge that the character learns. The character could start as a generally good person and become corrupt ...

    Updated 01-12-2010 at 03:52 AM by Opie Wan Kenopi

    Tags: players Add / Edit Tags
  5. Races of the Stonehome Chasm: Drow

    I wanted to give the Drow a unique feel as they will be one of the main protagonists later in the campaign (replacing the Gith). So I've split the Drow into a couple of factions and added a bit of techno-magic to make them seem cooler and more mysterious. Also I'm planning on using miniatures from the Scorpion faction of the the Confrontation, Age of Ragnarok game, to make them stand out visually (check out the at the bottom of the page).

    The Drow lost untold numbers ...

    Updated 01-12-2010 at 12:32 AM by kirksmithicus

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