Thanks for joining my blog. I hope to use it as a place where I can post select fun sections from the various campaigns I've run or had the pleasure to have been in. I welcome comments and questions on any of my posts so please feel free. The more I know people are out there enjoying this stuff, the more inclined I'll be to post it up.
This post though isn't an Og story, but serves as a chance to give little background on the campaign they're from.
I've always been
Updated 02-04-2010 at 01:47 PM by Frobozz
After watching the Doctor's recent regeneration for the Nth time, I realized how to solve a persistent problem in Doctor Who RPGs: Time Lords rock, companions suck.
A traditional solution is to make all players Junior Time Lords. The Buffy game gives non-Slayers more Drama Points, and I'm sure some Doctor Who game has tried a similar equalizing factor. Another suggestion I've heard is that the Time Lord is an NPC Patron, who makes the Companions do all the work.
I've written another in the Comparative Character Generation series. I'm only going to do two more, since a) I've examined most of the systems I'm likely to find players for, as far as I know, and b) my real problem isn't the system I run.
So if anyone wants to see something besides PDQ, PDQ Sharp, FATE, Fudge, GURPS, BRP, MRQ, MRQ2, WFRP2, WFRP3, Unisystem, Barbarians of Lemuria, NWoD, Savage Worlds, Risus, or several variations on d20 ... speak now.
Updated 09-16-2010 at 08:16 AM by fmitchell
The group continued to the mountains and found a trail up the side of one into a pass. Early in the game night when the group reviewed the game journal to refresh themselves on last week's game, the comment I had Og say about hating the taste of manticore and 'viciously' warning them not to eat it was joked about quite a bit.
They were heading through when out steps a group of a dozen brigands. A few hiding in the rocks, let loose some arrows to show they were serious. I informed them
Same team from the previous story, the group left Undermountain with certain rare reagents they found in an alchemy lab with the idea they'd use them to brew up a pot of potion of invulnerability. They needed a rare herb though that grew up in the mountains to the east of Waterdeep. With that herb, they could brew about 6 potions, which they intended to use in the deeper levels of the dungeon.
Heinrich was being his typical crass self. At one point before they left, he sent Nahals,