Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
View RSS Feed

All Blog Entries

  1. The Path of Solomon Kane, Season Six - Play by Post Savage Worlds Campaign

    I've been forced to adapt my Savage Worlds Solomon Kane campaign to play-by-post for the immediate future, until some offline issues "settle down" a bit for me. I hope I'm able to conduct it entertainingly and consistently for my players.

    My plan is to conclude "The Lion of Ninn" adventure/plot point/scenario/story arc, and then see if there is interest in continuing into the further "episodes" of Season Six via play by post, or if my players would rather ...
  2. "Always Chaotic Evil" Considered Stupid

    by , 01-26-2014 at 02:10 AM (Inside lives a goblin that feeds on indecision.)
    (Originally posted on Google+, for some inexplicable reason.)

    Just to toss out a topic (or possibly sweaty dynamite) ... what's the general opinion on "evil races" in games? By which I mean entire intelligent species whose sole purpose is essentially to kill/enslave/annoy humans.

    As one might gather, I'm not a fan. My first problem is that real-world societies have attributed two-dimensional malice to their enemies far too often, with tragic results, and ...
    Tags: evil races Add / Edit Tags
    Categories
    Abstract Musings
  3. Online Gem Generator

    Hi everybody, just dropping by to offer this link to a site I have up that has some various random generators for everything from gems to useless items, technobabble and wrestling moves (and wrestler names and stats). (I know there are a ton of various kinds already on the net, but I feel like some of what I offer may be different than can be found easily and might be useful. A few friends and gamers have used some of them and find them useful on occasion, so I figured I'd share with others ...
  4. Rules as Interfaces Redux

    by , 01-09-2014 at 01:28 PM (Inside lives a goblin that feeds on indecision.)
    Yesterday I babbled about viewing RPG rules as an interface between players and GMs, similar to a GUI or API in computer programs. In this view, the game rules, like GUIs or APIs, are most useful when they avoid unnecessary clutter and complexity.

    One other interesting consequence of this analogy is that, like interfaces, rules have to be stable in order to be useful. This applies both to official versions of the rules and house rules.

    For example, in every version ...
    Categories
    Abstract Musings
  5. Rules as Interfaces

    by , 01-08-2014 at 08:38 PM (Inside lives a goblin that feeds on indecision.)
    Reading Numernera and a few other rule sets reminded me of a (not terribly original) idea that popped in my head ages ago: rules are the interface between players and GM.

    By "interface" I'm thinking of programming interfaces in object-oriented design, but the analogy works just as well with Advanced Programming Interfaces (APIs) in applications like Excel, Graphical User Interfaces (GUIs) in any window-keyboard-mouse desktop application, a Web site's interface of forms and ...

    Updated 01-09-2014 at 01:29 PM by fmitchell

    Categories
    Abstract Musings