So, for your amusement, here is the grand list of cliches and absurdities that occur (and occur, and occur...) in traditional RPGs.........
--Avenging Wallflower. These players play characters with a vast
amount of unheralded, unseen power and go out of their way to be meek
and unassuming, at least until a dramatic confrontation occurs in
their vicinity. Whenever active, outgoing characters do something
interesting near them, they will feel an unholy compulsion
This is my first post to the Blogosphere, I figured I'd give this a go. This is just a meager blog, but I hope you get something from it.
I've been gaming for 20+ years now, and a good portion of that as a GM. Both as a young child (11 years old) to present day.
Well, I've noticed a trending difference in how I approach GMing from those older days to today. I've always been trying to GM from the perspective of "This would be cool and fun" and "What can
Updated 07-20-2010 at 10:14 AM by LegacyKing
There are really two considerations that need to be balanced here. The first is, the game has to be believable to some degree. You are asking your players to suspend their disbelief. The best games are immersive, believable, and realistic to a point. Usually the realism focuses more on the characters you create within the game and their reactions to the players. But sometimes it is important to have a scene that is accurate or a trap, or a building. At the end of the day if you have a group
For those folks who play in a small group and are hard-pressed to find an adventure to fit their size, I will be adding the adventures I'm making for my son to this blog. We will be starting this week in the town of Fallcrest (thank you very much Dungeon Master's Guide), and we will be exploring in and around the area of the Nentir vale going forward. Enjoy!
Updated 07-19-2010 at 03:04 PM by Malachi57
(Change from "Uncatagorized" to "Campaign Logs")
If youíve ever looked at Dungeons & Dragons, but youíve just never been sure how to play it, then youíve come to the right place. Today Iíll be talking about some of the concepts that are core to D&D, but in a way that will make it easy for beginners to understand.
In this first post of the D&D for Beginners series, Iíll be discussing the concept of roleplaying. Hey, D&D isnít only about rolling dice!
Definition of Roleplay
1. to assume the