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  1. Week 9 - Another day in paradise.

    I must admit, I am a fan of the Encounters program. Each week has gotten me more excited about coming back to the game and looking forward to more immersion into the game. We seem to have a group of regular players for our session with a regular DM. It's nice to know that you will be playing with the same people each week and have them be intelligent about how they play. Sure, sure we aren't hardcore role players per se, but we know what we are doing and we're having fun at it. More about the ...
  2. Street Chases and a UFC fight, D&D Style

    The street chase went rather well I think. We started off with Donn returning the hide to Teldorthan and Donn refusing any kind of payment. This almost had me falling out of my chair. My stepson NEVER turns down loot with any of his characters, but ever since he gave that staff to Tobolar he's been Mr. Virtuous with Donn. I forced him to take the 200GP. Of course I immediately had him spend it on supplies! MWHAHAHAH!

    So we spent a half an hour or so going over the Adventurer's ...

    Updated 08-10-2010 at 10:18 AM by Malachi57

    Tags: river rats, solo Add / Edit Tags
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  3. Knowladge Checks

    Knowledge checks. Knowledge checks can sure cause some problems in the game, such as:

    1.Rolling all the time. While knowledge skills are made to be used, too many players go overboard. As soon as anything happens, five different players are rolling five or more knowledge checks attempting to know everything. This disrupts the flow of the game. The DM is attempting to set up role-playing encounters, not simply writing a text story. Knowledge checks make adventure boring. A player ...
    Tags: d&d Add / Edit Tags
  4. Solo Quests

    So started writing my first solo quest. I have three play testers. This is of course along side the 3.1 mechanics update. Solo quests are very different from the dynamic interactive GM. As a GM, i want to preserve that same sense of depth and immersive experience buts its impossible to do without addressing so many options at each decision point. My first set of play testing feedack was not to over complicate. I'm taking that to heart and scaling back things to make it easier and more fun for players. ...
  5. My First Blog Post: Feng Shui: Lost Island

    I'm trying out this whole "blog" thing, on this here site here, and for my pbp I'm trying to get started.

    It's FENG SHUI, the action movie game! I need at least another player or two - fun in the sand and surf, be a reality show contestant, vote people off the island, fight for your life in the South Pacific ... uh I mean.... I always give things away when I write stuff! D'oh!

    Come check it out! Feng Shui: Lost Island