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  1. FF HERO: class attribute maximums, recategorizing classes, and some thoughts on progression

    As promised, the second half to attribute maximums. But one quick note. I did not like the Mediator class. Thought it was super lame. Yes it is supposed to be like the beastmaster class, but comes out super lame. As there is a animal handler skill, beastmaster will be absorbed into that. Also, I thought the gunner and the berserker should be added. Could use the archer for gunner, but the gunner from FFX-2 is pretty nifty, so will base the gunner class on that. Also, the berserker will be ...

    Updated 08-17-2010 at 12:15 PM by yukonhorror

    Final Fantasy in 6th edition HERO
  2. Lost Island Activity

    Now I've had 3 players post, including one who really put some real creative effort into his character creation, including a photoshopped calendar for his failed career, and two more people are joining! PBP is fickle!
  3. Atlanta rant

    I'm a female storyteller.
    I have gamed under 2 other female storytellers. Both every Entertaining and always a good story line.

    It is me but when I make a character and wrote a history that is approved by the current GM I'm I wrong to think they will at some point use some of the crap in game?

    I like character driven Games when I have a smart ass punk of a kid running around tell elders to piss off I fully expect his to get throttled if not dead.
    Tags: rant Add / Edit Tags
  4. FF HERO: Races

    This was was easier than I thought. In terms of distinctive features, those could be added on a case-to-case basis (like heat resistance for dwarves).

    What I think has a nice element here is the ability score maximums. I was thinking of combining these with the ability score maximums the classes give you for a "total" ability score max. I'll need to completely revamp the ones from classes, though.

    In HERO terms, what this could be a loose maximum. I.e. ...

    Updated 08-17-2010 at 12:17 PM by yukonhorror

    Final Fantasy in 6th edition HERO
  5. Week 10 - I want my mummy.

    OK it actually was a haunt, but it came from a sarcophagus. Nonetheless he ended up being the baddie at the end of the chapter and whose tomb it was we had stumbled upon. He had a few minions type friends to deal with as well. My high point was stabbing one minion with my dagger to clear out away from the haunt. Go go melee skillz! We ended up with the regular group and a regular DM so it was a nice finish to the story. We ended up losing no one, and actually got a favorable result in a sort ...