Do you remember when you first started gaming. You were almost overwhelmed by all of your choices. Would you go left or go right, attack or retreat, open the lock or kick in the door. You were in control but every decision was fraught with possibly dangerous consequences. More importantly, you didn't know the game so you didn't know what you could or couldn't do, you didn't what was possible and what wasn't and that meant everything was. In short, you were immersed in a grand but mysterious
Updated 08-19-2014 at 08:42 PM by Nightfalcon
As is obvious from how long it has been since the last post to my blog, the group never really got going for running the "Lost Caverns of Tsojcnth" campaign for the second group. As usual, had half the people that said they wanted in, not show for scheduled game sessions even after saying that they would be able to be there on that particular day. After the third time that we only had half the players show, the other 4 pllayers and I agreed to wait until we could find 4 other people that
Tuesday, July 15, 2014
(After running a Mechwarrior game on Sunday, July 13, 2014, from 1 p.m. to 5 p.m. (followed by a Battletech game from 5 p.m. to 8 p.m.) with Kyle Matheson, Logan Scott, James Brown, James Williams, Bo Lewis, and Aaron Scott.)
In 3025, during the height of the Succession Wars, a small mercenary group near the periphery of the Lyran Commonwealth fell on hard times and had to take whatever job it could find.
Jaeger’s Strikeforce had been
I ahd three players who designed characters for our first session. Jose created a Barding who he named Dreft (what he names all of his characters) who specialized in Great Bow and was a Slayer. Kuni created a woodaman named odo who was a treasure Hunter, his character had a very high wits score. James created a wild hobbit of valley and boosted all of his talents to stealth.
So it begins as Dreft of Dale had befriended the wild hafling of Anduin Vale as the hobbit save his life some
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