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I'm not exactly sure how many of us here on Pen & Paper Games are Dungeons & Dragons Insider members, but I am, so I thought I'd share my thoughts on the Player's Handbook 3 Playtest articles they released. Keep in mind that these things might be changed before release...but here it goes
So my thoughts:
I've posted some musings on possibly running a D&D campaign on my website.
Part of a really slow series: Part 1 and Part 2
Updated 09-16-2010 at 09:17 AM by fmitchell
So, I picked up the players handbook 2 this friday. So far pretty impressive. There are 5 new races, 8 new classes and whole host of paragon and epic destinies to choose from. There is also a fair number of feats (many for new classes and races but some for all). One in particular sparked my interest in the heroic tier; implement expertise--gives you a +1 bonus on powers used through a particular type of implement(ie wands, rods, staff, etc). Might be good for our warlock who seems to have
I've been an RPGer for over a dozen years now. I keep looking over my list of games that I've tried and it always seems woefully short in comparison to some of you out there ... even some people who've been playing for less than half the time I have. I've set out to rectify that, and so far it's going well.
This weekend I got a chance to play in a game of Sundered Skies (using the Savage Worlds system) run by our very own Webhead. My first impression of the system was good; after understanding
Updated 02-23-2009 at 11:59 AM by GoddessGood
So I am trying to figure out whether or not I am in love with DnD 4E. I can't exactly say that it has been the best 'treat' to read through the books! Some of it has been pretty thick actually. But I do like some of the changes and the style. I don't like how 'canned' things feel. I almost get the sensation that if I take something out, the rest of the system falls apart. Is it just me?
Anyway, I am going to use it for my new campaign; I think it is definitely an improvement in technicalities