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I've been working on a homebrew system to try out with my group once its finished. They have been very interested in the concept and just wanted to share it with more gamers.
The setting is the prohibition era criminal underworld. Our game will likely be set in Boston as this is our local area and it also seems to be ignored in most gangster media. One thing I'm trying to accomplish with my system is a more realistic feel to combat, and a simplified skill system. The game will use
Cassie here I have decided to put my thoughts to paper on my favorite system as well as promote my vary own campaign for Exalted 2nd edition core rules. To follow is going to be important information for players to read if interested in playing. It also will serve as possible inspiration for others who may run such games or want some different ideas that they could possible bring into their own games.
Yes I understand that Exalted may not be the best system out there,
Originally Posted by Jorge Luis Borges
These ambiguities, redundancies and deficiencies remind us of those which doctor Franz Kuhn attributes to a certain Chinese encyclopaedia entitled 'Celestial Empire of Benevolent Knowledge'. In its remote pages it is written that the animals are divided into: (a) belonging to the emperor, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camelhair brush, (l) et
Updated 11-24-2014 at 03:33 PM by fmitchell
My blog can be viewed at topsecretgames.net
So far I've read the Player's Guide and skipped through the core book. I'm not sure whether I like Numenera or not.
The central mechanics are pretty cool:
The system requires only three dice: a d20, a d6, and a d100. (OK, a d100 is two dice unless one is brave/stupid enough to use a Zocchihedron.) Every challenge -- from combat to a steep climb to a seduction -- has a Rating from 0 to 10. 0 is trivial, an automatic success; 10 is nigh-impossible. To beat