After getting a comment on how I build campaign world maps, I've decided to talk about how I create dungeon maps. I have a confession... it's easier than I want to admit.
There are three sources for dungeons - natural caverns, man-made (creature made!!), and combo dungeons.
With natural caverns, I just use squiggles on a piece of graph paper - or download an existing cave map (http://www.climb-utah.com/WM/Maps/NuttyPuttyCaveMap.pdf). Then I arrange the monsters with as
Updated 12-11-2010 at 10:35 PM by Malruhn
Last night I played a game of D&D using P&P's chat service for the first time in a year or more. I had an excellent time, and was joined by another PC towards the end of the night. I wanted to extend invitations for any other D&D players interested in playing. We'll be setting up a chat room at 9:00 p.m. Central Time. We're looking for players with premade characters between lvls 6-8. Various editions are being used. I have a Tallfellow Fighter/Thief made in 2E fashion, who is 6th lvl.
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
Updated 11-12-2010 at 08:02 PM by Malruhn
(To add categories and such correct some grammar horrible!!! Suck I do!)
Well, so far i'm done with 1 of 6 solo play scenarios (all connected in a series) and about 1/3 done play testing the first one.
I'm also working on a group play called the Sickness of Braddon Bog - that goes really well. In adding some finishing touches i think i've made it too convoluted. It seems to twist the fate of about 5 different groups or powers together, painting a bit of a dizzying picture. It would take a un-ordinary group of players to really appreciate the complexitites
In case you haven't heard, Inceptum Terminus: Chronicles of the New Confederation setting book has been delayed until next summer for publication. The delay has forced me to stop working on support for the game setting like the Mass Combat Rules supplement. I'm still eager to test out my ideas for mass combat powered by Hero System. The early test games were very positive since Hero System can handle miniature wargaming just fine and better than some of the rule systems I've played in the past.
Updated 08-28-2010 at 06:31 PM by Richard Littles