USA-50: Book of the West
The best nation on Earth deserves the best heroes for its defense. Whether they walk the boulevards of Hollywood, look over the oil fields of the North Slope, or can hike the Grand Canyon on the way to grandma's house, the heroes of the western United States stand strong in the face of injustice. They are the chosen few, the best super-heroes each state of teh union can offer, forged into a team that makes a mighty weapon against evil.
After getting a comment on how I build campaign world maps, I've decided to talk about how I create dungeon maps. I have a confession... it's easier than I want to admit.
There are three sources for dungeons - natural caverns, man-made (creature made!!), and combo dungeons.
With natural caverns, I just use squiggles on a piece of graph paper - or download an existing cave map (http://www.climb-utah.com/WM/Maps/NuttyPuttyCaveMap.pdf). Then I arrange the monsters with as
Updated 12-11-2010 at 10:35 PM by Malruhn
Last night I played a game of D&D using P&P's chat service for the first time in a year or more. I had an excellent time, and was joined by another PC towards the end of the night. I wanted to extend invitations for any other D&D players interested in playing. We'll be setting up a chat room at 9:00 p.m. Central Time. We're looking for players with premade characters between lvls 6-8. Various editions are being used. I have a Tallfellow Fighter/Thief made in 2E fashion, who is 6th lvl.
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
Updated 11-12-2010 at 08:02 PM by Malruhn
(To add categories and such correct some grammar horrible!!! Suck I do!)
Well, so far i'm done with 1 of 6 solo play scenarios (all connected in a series) and about 1/3 done play testing the first one.
I'm also working on a group play called the Sickness of Braddon Bog - that goes really well. In adding some finishing touches i think i've made it too convoluted. It seems to twist the fate of about 5 different groups or powers together, painting a bit of a dizzying picture. It would take a un-ordinary group of players to really appreciate the complexitites