(Yes, this log is horribly late. I hope to catch up before next session.)
The Story So Far
All the People of the Ashen Hand have a duty to stand watch at the borders of their lands. Saddle the shaman and Thinks Much the scholar, as residents of Green Plains Village, spent their mandatory two weeks standing watch at a camp near the Swiftwater River, within sight of the Over-Sea-Folk settlement on the other side.
Across the river,
After having to skip a session due to bad scheduling, the stars aligned in our favor and we were able to bring in a new player. Zephyr Voltanis (if I'm spelling that right) is a Night Caste assassin and spy on a quest to take down the Realm one Dragon-Blooded at a time.
Session was a little short again this time due to a few hours spent in character creation and general tomfoolery.
Wataru, now Kageto once more, wanted to leave the area immediately now that
Updated 03-31-2009 at 12:56 PM by GoddessGood
:flame: A note of caution, I write like I talk so please be warned I swear alot...and speek southern :flame:
So over the past few weeks I have had a wild hair to start playing magic again...it's been around 6 to 9 years since I last played:redface:..but with that being said, I have taken the steps to get back into the saddle and slinging the pain of a blue/black mill deck. My only problem is I feel like at this very moment I am only talking to myself, for I feel as if my words will
This week started out with a good 'ol fashioned dragon attack. The players first scouted ahead when they heard a great roar. As stealthy as their ranger was it wasn't quite enough to surpass the keen senses of a dragon, even one the size of a draft horse. The thing moved with an amazing grace as it flew overhead, biting the players then moving on. At first it seemed the dragon was in cahoots with some gnolls, as they joined the fight with the dragon shortly after it attacked. But at the end of the
Updated 03-11-2009 at 11:33 PM by Zaistars
Well, as promised we returned to 3.5 and I must say it was good session. Because the lasts sessions cannot advoid the outcome of what happens for the new campaign, I promised the group that the actions they perform in the last few adventures will allow them to alter the events of the new campaign. In this case, if they manage to kill certain individuals it would effect who those individuals become and what impact they have in twenty years.
The thieves, locked in the Illiard
Updated 03-11-2009 at 10:57 PM by wizarddog