March 7, 2009
Safaria Darbinian – Female Human Paladin of Corean
Halder Dernum – Male Half-Orc Cleric of Madriel
Rutgar Schotals– Male Dwarf Wizard
Karel Cauthon – Male Human Wizard (Necromancer)
Pheonix Dextros – Male Human Rogue
Lavidia Nivar – Female Half-Elf Cleric of Drendari
Third Corday of Madrot, 150 AV:
Retinues from Hollowfaust and Burok Torn arrive at the temple of Corean in the Holy City of Mithril. Their purpose here is
Updated 07-14-2009 at 06:47 PM by RMajere
(Dear God the Typo Demons!!!)
It has come to my attention that there is some question as to why the minions of Asmodius are attempting to access the material plane through the shadowfell. Well I say this. We are talking about a god of all things devilish. A group of entities who are known for their conniving, fell contracts which tend to glean more benefit for the devil then the poor soul who signed it. Is it too farfetched to think that one of Asmodius' lackeys has found a way to utilize the shadowfell? I think not.
Updated 03-04-2009 at 11:18 PM by Zaistars
Session Date: February 14th, 2009
The Sea of Silt
The party recuperates its strength before finishing their difficult climb up the mountain pass and to the Sea of Silt. They do not sleep, of course, because their immortal bodies, or souls rather, don't require it, but they still need rest. They half hope that the Warlock will attempt another attack while they rest, and they are disappointed when he doesn't make a move that day.
So recovered, the party finishes
Something I just noticed today when looking through the DMG is light sources. Apparently we have been kind of screwing up this whole light source thing. Torches we had almost right. the sunrod we cheated like a mo-fo.
torch=radius 5 duration 1 hour
sunrod=radius 20 duration 4 hours
Lanterns kick some serious ass too.
1 pnt of oil equals 8 hours of fun at radius 10, something to keep in mind for next time.
Updated 02-27-2009 at 01:44 PM by Zaistars
The Orc Lands is a BRP-based campaign I'm running every other week. All the PCs are members of the People -- what humans call "orcs". They live in a land haunted by spirits and the Forest Folk, mysterious beings who guard the deepest forests.
In the time of legend, the People built great cities and created wondrous devices in what is now the Wasteland. Somehow, according to legend, they fell under the sway of the Shining God, whose symbol was an eye, and that led to their
Updated 02-25-2009 at 09:35 PM by fmitchell