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Campaign Logs

  1. Scarred Lands: From Mullis Town to Hedrad

    May 9, 2009
    Scarred Lands: From Mullis Town to Hedrad
    Third Charday of Vangalot, 150 AV

    The group reached Mullis Town on the evening of the third Charday of Vangalot. Without much time left in the day they showed their charter at the gates of the city and were directed by the guards to the Vigil Headquarters just inside the gates. Once there they were greeted by the Head of the Mullis Town Vigil Veslii Whitehand who told them that hed received instructions regarding their ...
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    Campaign Logs
  2. Session 16

    by , 05-11-2009 at 12:15 PM (cplmac's campaign logs & blogs)
    Due to a schedule problem for the game session hosts, we had another one this past Saturday as opposed to running in two weeks. We find the party about to do battle with 5 Margoyles. They swoop in and attack first as they have surprised the group. The dice started to seem like they were on the DMs side this evening. Each margoyle got 4 attacks as they flew by. out of the five, 2 of them managed to score crits. One was on Bennedict and the result of the Critical Hit card deck was a loss of 4 Dexterity. ...

    Updated 05-11-2009 at 12:18 PM by cplmac

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    Campaign Logs , Lost Caverns of Tsojcanth
  3. Skipp'n Through The Woods We Go

    Today we had our characters traveling from Wraithblight to an unknown location to attempt to deal with the minons of Bel. Their path lead them through the dark, dessicated forest that mirrors the Guthandor forest on the prime material plane.
    After a few hours and several skill checks the players stumble upon a devil encampment. At first they only saw 3 minor devils, and a Pain devil (think leather clad half naked dude with a barbed scourge). With this information they spread out and attempted ...
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  4. The Brooding City: Chapter 4 Raiders and Chapter 5 Myst of Death

    With the death of the inquisitor and his body guards, the resistance regroups as the Hyena Guard and the remaining Blackguards burst through prison doors. Two of their fellow resistance fighters they liberated join in the fight against the guards. One falls in the battle however.


    After a fierce battle, the guards are defeated and the resistance storms the precinct looking for the other unaccounted resistance fighters and any documents pertaining to their interrogation. Garrick ...

    Updated 05-08-2009 at 12:06 AM by wizarddog

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    Campaign Logs
  5. Session 15

    by , 05-05-2009 at 10:20 PM (cplmac's campaign logs & blogs)
    We pick up with the party at the top of the stairs that they found. Having rested and letting the mages relearn their spells, they are at full strength to descend down to the next level of the caverns. Reaching the bottom of the 900 steps, they find it just as Dunil had told them. There are four directions that they can go. They can go right, left, straight, or diagonally left. The choose the diagonal passage, which brings them to a "Y". They take the left branch, and again come to ...