Welcome back. I'll begin by catching everyone up to where I am on the project right now, starting from the inception of the project.
The best thing about D&D to me from a DM's perspective is the world in which you are telling your story. I have long been a huge fan of the Forgotten Realms campaign setting ever since the old AD&D box sets, and have ran many games in that world. It has so much lush detail, so many avenues to take your imagination that I couldn't get enough of
Updated 07-28-2009 at 08:39 AM by Doom Crow
Bacchus returned to the PC's through a dream and quested them to deliver a lost item to the stone seers. Their bodies encased in an ambrosia gel to preserve them, the characters found themselves in new bodies in new world where everyone lived a digital life as well as real, and the line between reality and the virtual were crossed from birth.
The party soon discovered their powers worked differently in this world, and have yet discovered how to feed. The Order of Hermes, quasi peace
Updated 07-09-2009 at 04:00 PM by ronpyatt
Greetings. This is the first entry in what will become an account of my experience in building upon the world I created late last year. My goal is to document my ideas, dilemmas, roadblocks and inspirations as I develop something I wish to someday see published. Whether that goal comes to fruition is not my main focus today, but rather the experience itself so that I may use this as a learning experience and a chance to exercise my creative powers.
As I said I created my world late
(Continued from Day One)
After knocking on the door, we were eventually greeted by a man named Birch. In addition to being the caretaker of the lighthouse, he was a cleric of some goddess who's name I can't recall, but who I believe was popular among witches. At first he did not seem very eager to help us. That was until we described the nature of our arrival on the peninsula. Then he invited us in to stay for the night and gave us all something to eat. He also gave Midnight a place
Updated 07-03-2009 at 08:06 PM by Arkhemedes
So Saturday I ran my current game: Curse of the Crimson Throne, using the Pathfinder Beta rule set. The player of the priest couldn't make it as he had an emergency call to Long Island for work, thus it was me and the girls, all four of them.
Now don't get me wrong. Women and gaming are not total opposites. In fact these girls came with their A-game. They came they saw and they viciously beat down the enemies with a sadistic professionalism that would make some people balk.