Upon defeating the Hill Giant and his Rhinocerous Beetle pet, the party continues on. They are finding that they have taken most of the passeges and are now trying to find the places where there is a direction that they haven't went yet. Following along, they eventually come to a room that has 4 columns along each side of the room. As they moved in to investigate a little, they are surprised by an attack of what is similar to an octopus' arms, but they know that this isn't coming from an octopus.
July 11, 2009
Scarred Lands: The Next Step
Third Hedraday of Charder, 150 AV
Now that the group had discovered itís next steps thanks to the mysterious way things appear in the book as they show it to people, they now had a decision to make. The book had mentioned the Old Sage, who they were told lived in the Fouled Forest, as well as the City of the Dead which was interpreted as the city of Hollowfaust, and the City of Fallen Fangs which they were able to identify
Updated 09-14-2009 at 12:08 AM by RMajere
Last time we left off I said I would talk about the Claiments War, aka the Esurdian Civil War. To do that I need to explain two factors about the war.
The first being that it started between My 2nd Ed. run fo the Campaign and ended during the 3.5 run of the Campaign. This was due to the fact I wanted to make sure the world grew and that I alays kept an eye to help the world live and breath.
The second factor was the Du Roi program the Crown sponsored. Du Rois were orphans
Hello again and welcome back. Last time I discussed what kind of campaign setting I wanted to create, touching briefly on the prevalence of magic in the world. Today I'm going to be talking about the actual world I want to create, shaping the planet and giving it the properties and appearance that will eventually house my campaign setting.
D&D and many other fantasy games stretch the imagination and what we can accept as fantasy, but the fact that science still impacts these
Updated 07-28-2009 at 09:40 AM by Doom Crow
The title says it all. Love, lust and betrayal three ideas that seemed in one way shape or form to drive my Esurdia campaign. In the beginning it was love of country, lust for power; be it monetary or magical, and the betrayal of one family towards the crown of the land. It was a simple plan, one that worked very well, but as the game went on those three ideas changed. Just as the players changed their views on what was important to their characters.
A few characters fell in love with