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Campaign Logs

  1. Scarred Lands: The Stricken Forest Kidnapping

    July 18, 2009
    Scarred Lands: Stricken Forest Kidnapping
    First Wildday of Madrer, 150 AV

    The group had just reached the edge of the seemingly blighted Stricken Forest. In the fading light of the day they peered into the woods and noted the lack of underbrush and the profound silence that suffused the area. Dead trees jutted from the ground like the fingers of a corpse struggling to escape from the earth.

    Rather than enter such a horrid place during

    Updated 09-14-2009 at 12:09 AM by RMajere

    Campaign Logs
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  2. Campaign Notes: Little Lamb, Who Made Thee?


    Campaign: Little Lamb, Who Made Thee?

    • For 3-4 Players
    • 12-16 sessions, divided into 3 parts, 3-4 hrs/session
    • 1 hour for character creation

    Setting: Alt-Historic, Britain during the reign of HM Queen Victoria, London and Whitecastle, Golden Age Steampunk

    Themes: Gothic Occult Horror; Mystery; Spiritualism; Hermeticism; Secret Societies; The Eternal Balance

    Literary Influences: Joyce Carol Oates' The Winterthurn Mysteries; ...

    Updated 08-18-2009 at 12:17 AM by Tamburlain

    Campaign Logs
  3. The First Mission (Evansville May 2009 from what I recall)

    (I came onto the game mid-session, so this begins the morning before the party entered the cave)

    I was a half-elf cleric waling in the woods when I found a party of unusual circumstances. There was a half-orc fighter, a human ranger who carried a hippogiff egg, a thieving dwarf, and an elven wizard. They told me of a spice shipment that was hijacked by goblins, and they were heading to a cave. Knowing that they needed all the help they could get, they asked me to join them, and I agreed. ...
  4. The Path to Pathfinder

    Our DM, who runs a Savage Tide game has decided he needed to change the game. The power creep of the cleric and Wizard (at 11th level it becomes quite obvious of that) have overwhelm his fun in the game and he gave several ultimatums on how to fix that.
    One was to go to pathfinder and keep the current campaign. The wizard and Cleric are skeptical to Pathfinder but they decided to read it and see if it would suffice. I began the process of redesigning my elf ranger/scout to fit the new rule ...
    Campaign Logs
  5. Campaign Notes: Prelude to a Fire

    Savage World of Solomon Kane

    Campaign: Prelude to a Fire

    • For 3-5 players
    • 9-12 sessions, divided into 3 parts, 3-4 hrs./session
    • 30-35 minutes to generate characters
    Setting: Alt-Historic, European Age of Discovery, Pre-Revolutionary Colonial Americas

    Themes: Swashbuckling Adventure; Gothic Occult Horror; Alchemy; Secret Societies; Righteous Fury

    Literary Influences: Robert E. Howard’s Solomon Kane short stories; Neal Stephenson’s ...

    Updated 08-17-2009 at 06:00 AM by Tamburlain

    Campaign Logs