Hello again and welcome back. Last time I discussed what kind of campaign setting I wanted to create, touching briefly on the prevalence of magic in the world. Today I'm going to be talking about the actual world I want to create, shaping the planet and giving it the properties and appearance that will eventually house my campaign setting.
D&D and many other fantasy games stretch the imagination and what we can accept as fantasy, but the fact that science still impacts these
Updated 07-28-2009 at 08:40 AM by Doom Crow
The title says it all. Love, lust and betrayal three ideas that seemed in one way shape or form to drive my Esurdia campaign. In the beginning it was love of country, lust for power; be it monetary or magical, and the betrayal of one family towards the crown of the land. It was a simple plan, one that worked very well, but as the game went on those three ideas changed. Just as the players changed their views on what was important to their characters.
A few characters fell in love with
The aftermath of the burning of the Havenhold Asylum left a known Psionic murderer, Ikam Vaas free and a strange young girl of psionic power called Baby A. Baby A, now called Adeline by Srieska and Professor Gray shows no more of her powerful Psionic abilities but continues to converse with the her resistance liberators with her telepathy. Srieska converses with normally but at times the girl will go off on a tangent and described horrible and vivid visions of death and torture. Professor Gray can
Updated 07-11-2009 at 07:39 AM by wizarddog
Welcome back. I'll begin by catching everyone up to where I am on the project right now, starting from the inception of the project.
The best thing about D&D to me from a DM's perspective is the world in which you are telling your story. I have long been a huge fan of the Forgotten Realms campaign setting ever since the old AD&D box sets, and have ran many games in that world. It has so much lush detail, so many avenues to take your imagination that I couldn't get enough of
Updated 07-28-2009 at 08:39 AM by Doom Crow
Bacchus returned to the PC's through a dream and quested them to deliver a lost item to the stone seers. Their bodies encased in an ambrosia gel to preserve them, the characters found themselves in new bodies in new world where everyone lived a digital life as well as real, and the line between reality and the virtual were crossed from birth.
The party soon discovered their powers worked differently in this world, and have yet discovered how to feed. The Order of Hermes, quasi peace
Updated 07-09-2009 at 04:00 PM by ronpyatt