Last time we left off I said I would talk about the Claiments War, aka the Esurdian Civil War. To do that I need to explain two factors about the war.
The first being that it started between My 2nd Ed. run fo the Campaign and ended during the 3.5 run of the Campaign. This was due to the fact I wanted to make sure the world grew and that I alays kept an eye to help the world live and breath.
The second factor was the Du Roi program the Crown sponsored. Du Rois were orphans
Hello again and welcome back. Last time I discussed what kind of campaign setting I wanted to create, touching briefly on the prevalence of magic in the world. Today I'm going to be talking about the actual world I want to create, shaping the planet and giving it the properties and appearance that will eventually house my campaign setting.
D&D and many other fantasy games stretch the imagination and what we can accept as fantasy, but the fact that science still impacts these
Updated 07-28-2009 at 08:40 AM by Doom Crow
The title says it all. Love, lust and betrayal three ideas that seemed in one way shape or form to drive my Esurdia campaign. In the beginning it was love of country, lust for power; be it monetary or magical, and the betrayal of one family towards the crown of the land. It was a simple plan, one that worked very well, but as the game went on those three ideas changed. Just as the players changed their views on what was important to their characters.
A few characters fell in love with
The aftermath of the burning of the Havenhold Asylum left a known Psionic murderer, Ikam Vaas free and a strange young girl of psionic power called Baby A. Baby A, now called Adeline by Srieska and Professor Gray shows no more of her powerful Psionic abilities but continues to converse with the her resistance liberators with her telepathy. Srieska converses with normally but at times the girl will go off on a tangent and described horrible and vivid visions of death and torture. Professor Gray can
Updated 07-11-2009 at 07:39 AM by wizarddog
Welcome back. I'll begin by catching everyone up to where I am on the project right now, starting from the inception of the project.
The best thing about D&D to me from a DM's perspective is the world in which you are telling your story. I have long been a huge fan of the Forgotten Realms campaign setting ever since the old AD&D box sets, and have ran many games in that world. It has so much lush detail, so many avenues to take your imagination that I couldn't get enough of
Updated 07-28-2009 at 08:39 AM by Doom Crow