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Campaign Logs

  1. Scarred Lands: Over the Gascars

    August 8, 2009
    Scarred Lands: Over the Gascars
    Second Madriday of Madrer, 150 AV

    After spending a night in the cave previously owned by the renegade wizards, the group (minus Lavidia) awoke and had one big problem to deal with: where to go from here.

    While the Karel attempted to come to grips with the loss of his companion, the elder members of the group discussed where they were going to go from here. There was talk about going north, to ...

    Updated 09-14-2009 at 12:10 AM by RMajere (Got the dates wrong...)

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  2. Pathfinder Rules Playing Savage Tide

    Well, we had a session of Savage Tide converted to Pathfinder. We were all 11/12th level PC's with new class combos, magic items and different outlook on life.

    Maybe it was the encounters, bad roles, the lack of one players Cleric, another player still making his PC, and a new player who never played a druid (and D&D) before but we got our arses handed to us.

    We were in that crazy flesh city looking for the Lords of Dread and those pearls. We descended into a flesh ...
  3. From the Journal of Halder Dernam...

    I was tricked.

    Madriel appeared before me awash in brilliant white light, her hair the color of the sun. She looked just like she did the first time she appeared before me, when she saved me from a wretched existence in the slave pits of Calastia. She led me out, and then, led me to her. She gave my life purpose and I couldn’t have been happier or more devoted to her…or could I?

    When Madriel asked me to seal our pact with blood it was the easiest thing I ever had to
    ...

    Updated 09-14-2009 at 12:10 AM by RMajere

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  4. Scarred Lands: The Stricken Forest Kidnapping

    July 18, 2009
    Scarred Lands: Stricken Forest Kidnapping
    First Wildday of Madrer, 150 AV

    The group had just reached the edge of the seemingly blighted Stricken Forest. In the fading light of the day they peered into the woods and noted the lack of underbrush and the profound silence that suffused the area. Dead trees jutted from the ground like the fingers of a corpse struggling to escape from the earth.

    Rather than enter such a horrid place during
    ...

    Updated 09-14-2009 at 12:09 AM by RMajere

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  5. Campaign Notes: Little Lamb, Who Made Thee?

    Victoriana

    Campaign: Little Lamb, Who Made Thee?

    • For 3-4 Players
    • 12-16 sessions, divided into 3 parts, 3-4 hrs/session
    • 1 hour for character creation

    Setting: Alt-Historic, Britain during the reign of HM Queen Victoria, London and Whitecastle, Golden Age Steampunk

    Themes: Gothic Occult Horror; Mystery; Spiritualism; Hermeticism; Secret Societies; The Eternal Balance

    Literary Influences: Joyce Carol Oates' The Winterthurn Mysteries; ...

    Updated 08-18-2009 at 12:17 AM by Tamburlain

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