July 18, 2009
Scarred Lands: Stricken Forest Kidnapping
First Wildday of Madrer, 150 AV
The group had just reached the edge of the seemingly blighted Stricken Forest. In the fading light of the day they peered into the woods and noted the lack of underbrush and the profound silence that suffused the area. Dead trees jutted from the ground like the fingers of a corpse struggling to escape from the earth.
Rather than enter such a horrid place during
Updated 09-13-2009 at 11:09 PM by RMajere
Campaign: Little Lamb, Who Made Thee?
For 3-4 Players12-16 sessions, divided into 3 parts, 3-4 hrs/session1 hour for character creation
Setting: Alt-Historic, Britain during the reign of HM Queen Victoria, London and Whitecastle, Golden Age Steampunk
Themes: Gothic Occult Horror; Mystery; Spiritualism; Hermeticism; Secret Societies; The Eternal Balance
Literary Influences: Joyce Carol Oates' The Winterthurn Mysteries;
Updated 08-17-2009 at 11:17 PM by Tamburlain
(I came onto the game mid-session, so this begins the morning before the party entered the cave)
I was a half-elf cleric waling in the woods when I found a party of unusual circumstances. There was a half-orc fighter, a human ranger who carried a hippogiff egg, a thieving dwarf, and an elven wizard. They told me of a spice shipment that was hijacked by goblins, and they were heading to a cave. Knowing that they needed all the help they could get, they asked me to join them, and I agreed.
Our DM, who runs a Savage Tide game has decided he needed to change the game. The power creep of the cleric and Wizard (at 11th level it becomes quite obvious of that) have overwhelm his fun in the game and he gave several ultimatums on how to fix that.
One was to go to pathfinder and keep the current campaign. The wizard and Cleric are skeptical to Pathfinder but they decided to read it and see if it would suffice. I began the process of redesigning my elf ranger/scout to fit the new rule
Savage World of Solomon Kane
Campaign: Prelude to a Fire
For 3-5 players9-12 sessions, divided into 3 parts, 3-4 hrs./session30-35 minutes to generate charactersSetting: Alt-Historic, European Age of Discovery, Pre-Revolutionary Colonial Americas
Themes: Swashbuckling Adventure; Gothic Occult Horror; Alchemy; Secret Societies; Righteous Fury
Literary Influences: Robert E. Howard’s Solomon Kane short stories; Neal Stephenson’s
Updated 08-17-2009 at 05:00 AM by Tamburlain