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Campaign Logs

  1. King Maker - Adventure Summary

    Player Characters
    Oghren – Dwarven Barbarian. Less talk, more ale!
    Erlarf the Fat – Human Fighter. Imma’ squash ’im!
    Verin – Orcish Cleric. Can there be a peace between us?
    Drusilla – Kitsune Rogue. Oh no, you did NOT see me…

    Non-Player Characters: The Friendlies

    Lord Mayor of Restov – Bestower of the quest to explore the Stolen Lands and thwart the threats
    Oleg Levetan – Owner and operator of “Oleg’s Trading Post.” Likes moon radish soup, ...
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  2. General: DMing Style

    I build a world framework. You help make that world real. I build the kind of world in which I’d like to adventure because my NPCs are adventuring there. You then help make it into the kind of world in which you want to adventure by making choices about what happens.

    I never have a PC when I DM. You are players. You have player characters. I’m the DM; I have all the non-player characters. I don’t need a PC to make me feel connected to the world or point you in the right direction. I ...
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  3. Game On! Starting with however many players are there.

    by , 09-12-2012 at 09:28 AM (cplmac's campaign logs & blogs)
    This campaign will be started on October 21. At this time there are 5 players signed on. If nobody else signs on, I will be running one of the clerics as an NPC. Both of the clerics and 1 fighter are the characters that are still available. I am preparing everything to allow for all 8 characters but will be able to easily adjust for as low as only having 5 plus the NPC cleric. This game will be looking at having one session per month, so that means there will be one log entry per month. If for some ...
  4. The Islands: The New World, Part 2

    “What Do I Know about Where We Are?”
    You know that Clenchwarton is the primary power in the islands; when you see a ship, it’ll probably be a Clenchwart vessel. You know that Clenchwarton nominally shares the responsibility with Waclaw for overseeing the largest city in the islands; they are both imperialist powers seeking conquest and resources and hoping to one-up and outdo each other. Pitting them against each other, especially on this kind of scale where it could actually matter, might ...
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  5. The Islands: The New World, Part 1


    The New World

    The new world is lush and beautiful, yet with untold promise comes terrible danger. The new world sparkles but darkly. And the old world wants it.

    Your character can’t be from the new world. You start play here, yes, but you didn’t start here. The issue is one of cognitive disconnect: If only one PC were to be from the islands, I’d have to give that one player all the information he would have and not give it to everyone else and then play a different game ...
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