The new cleric has had a few notable changes. The cleric lost heavy armor but automatically gains proficiency in his/her diety’s favored weapon. In 3.5, you only got that if you took the war domain. Now everyone gets it. A few skills got changed around. You lost Concentration but then Pathfinder dropped that skill all together. The cleric gained Appraise, Knowledge (Nobility), Linguistics (note: this is a new skill) and Sense Motive. Overall, I like the new skill list.
Updated 12-08-2009 at 09:56 AM by WhiteTiger
[B]Martial Lore DC:[/B] 14
[B]Action:[/B] Standard (see text)
[B]Target:[/B] Creature touched (see text)
[B]Saving Throw:[/B] Reflex Half (see text)
As a part of a maneuver you must make at least a 10-ft. move before making your touch attack. This movement provokes attacks of opportunity. If you make a successful touch attack
Updated 11-04-2009 at 08:09 PM by magiclabrat
Setting terminology and information (WIP)
adept – Namegiver who can manipulate magic. Guided by the philosophy of their Discipline, they use their talents to enhance their actions. Adepts are able to advance in ability much more quickly than others are able to acquire skills. About 5% of the general population would have the capacity to become an adept, a little more than half of these Namegivers manage to find the Discipline that speaks to them and a compatible teacher willing to
Updated 01-02-2010 at 11:04 PM by TAROT
(Adding some magic)
Let me start by saying that no person able to see the movie Avatar on the big screen should miss the opportunity to do so. Imax is better. Imax 3D should pretty much pop your geek gland's clutch. Seriously. Go watch this movie if you already haven't. The story is excellent and very well told. Sure, some stuff is telegraphed. But I am sincere when I say that I wish I had written it.
That said, you can still put it on the back burner and simmer until it is reduced to wild elves Vs. Warhammer
Updated 01-22-2010 at 09:07 AM by Anachronist
(corrected title of game referenced)
The party returned to Waterdeep with the materials, and Heinrich brews them up a batch of 8 potions of invulnerability (lasts 3 rounds each, impervious to any physical damage)
They returned to Undermountain via an entrance in the cellar of the "Black Cat's Ninth Life", a tavern. It's one of three entrances they've found and is closest to Kyra's lair; the drow they rescued from a koa-toa cage trap.
They meet up with her and ask her to take them to the Narbus's
Updated 02-12-2010 at 01:14 AM by Frobozz