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  1. D&D 3.5 Epic Maneuver Seeds

    [B]Seed: Throw[/B]

    [B][SIZE=4]Setting Sun[/SIZE][/B]

    [B]Martial Lore DC:[/B] 14
    [B]Action:[/B] Standard (see text)
    [B]Range:[/B] touch
    [B]Target:[/B] Creature touched (see text)
    [B]Duration:[/B] Instantaneous
    [B]Saving Throw:[/B] Reflex Half (see text)

    As a part of a maneuver you must make at least a 10-ft. move before making your touch attack. This movement provokes attacks of opportunity. If you make a successful touch attack ...

    Updated 11-04-2009 at 07:09 PM by magiclabrat

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  2. Earthdawn Glossary

    Setting terminology and information (WIP)

    adept Namegiver who can manipulate magic. Guided by the philosophy of their Discipline, they use their talents to enhance their actions. Adepts are able to advance in ability much more quickly than others are able to acquire skills. About 5% of the general population would have the capacity to become an adept, a little more than half of these Namegivers manage to find the Discipline that speaks to them and a compatible teacher willing to ...

    Updated 01-02-2010 at 10:04 PM by TAROT (Adding some magic)

    Tags: earthdawn Add / Edit Tags
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    Campaign Logs , Gaming
  3. Avatar; or Wild Elves Vs. Warhammer 40 K

    Let me start by saying that no person able to see the movie Avatar on the big screen should miss the opportunity to do so. Imax is better. Imax 3D should pretty much pop your geek gland's clutch. Seriously. Go watch this movie if you already haven't. The story is excellent and very well told. Sure, some stuff is telegraphed. But I am sincere when I say that I wish I had written it.

    That said, you can still put it on the back burner and simmer until it is reduced to wild elves Vs. Warhammer ...

    Updated 01-22-2010 at 08:07 AM by Anachronist (corrected title of game referenced)

    Tags: avatar, movie Add / Edit Tags
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  4. Mummies are salty like jerky, not stringy like gnome

    The party returned to Waterdeep with the materials, and Heinrich brews them up a batch of 8 potions of invulnerability (lasts 3 rounds each, impervious to any physical damage)

    They returned to Undermountain via an entrance in the cellar of the "Black Cat's Ninth Life", a tavern. It's one of three entrances they've found and is closest to Kyra's lair; the drow they rescued from a koa-toa cage trap.

    They meet up with her and ask her to take them to the Narbus's ...

    Updated 02-12-2010 at 12:14 AM by Frobozz

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  5. Wherein I Read 4E

    So here I am, having sworn off any large reptilian magical beasts and the locales in which they nest, with Fourth Edition corebooks. And I gots to say, they look a real sight better than the previous edition's, just from a book angle; that is, the 3E books made my eyes gloss over, and the 4E books are *readable.* Lemme tell you, having your game's rules on white (or a lighter solid color) in nice big print makes a world of difference in how I read the text.

    Also, the raised foreground ...
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