Here is the 3rd bit to my Zombie Apoc. story. It has been a while, but I took the hint from how my second story is my only blog with rates...and it's 5-star...and it's still in the "Best Entries" sections....so...win? Anyway if your gonna be lazy and just read this one instead of the first two then it's about a dude from Washington who went north to Canadia to camp with some friends, who in the panic of a zombie apocalypse, are either dead or missing. Enjoy, Comment, and Rate please. (So
Updated 07-16-2009 at 07:29 PM by Soft Serve
This is my first blog entry, so here goes.
What is wrong with wizards of the coast. They said that their D&D insider software would be ready by the release date of the Dungeons & Dragons 4th edition books.
This obviously did not happen. It has taken them months, and now finally they have the character generator available.
Then instead of getting the whole suite for $15.00 a month like they originally said, they want to charge $30.00 or more per month.
I didn't know Obsidianportal existed till today when I got the email that our site "allied" to them. Fortunate for me, I checked it out and found a really cool tool to all of us dms out there. Basically the site is a wiki of sorts that manages the information we type into it...I've messed around with it and here's mine only an hour.
Also, you might have noticed if you followed that link that I'm closing up my Ravenloft
Ahhh yes, what a lovely system of death. Loose, fast, light on rules, heavy on world and literary references... and a what a time we had!!!
We built out our own world, find it here:
And now, just for fun, our old GM is thinking of running a few adventures again. Me, as a player, have the record for the most number of characters that "retired". this means 6+ adventures and lived and were taken out of
Its tough. I recently disbanded my main group because i was putting in too much effort to create a complete world without a lot of appreciation and attendance wore down. Finding good, consistent players is not easy. I prefer games with less combat and thats how i run it. Thats makes some players antsy.. but thats the style going in and so i'm not changing that. Few realize just how much effort it takes to create a consistent world thats got culture, places of interet, NPC's with depth... hell,i