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This category is for reviews of roleplaying game related products.

  1. A Questionable Review of The Strange Bestiary

    by , 11-24-2014 at 03:54 PM (Inside lives a goblin that feeds on indecision.)
    Quote Originally Posted by Jorge Luis Borges
    These ambiguities, redundancies and deficiencies remind us of those which doctor Franz Kuhn attributes to a certain Chinese encyclopaedia entitled 'Celestial Empire of Benevolent Knowledge'. In its remote pages it is written that the animals are divided into: (a) belonging to the emperor, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camelhair brush, (l) et
    ...

    Updated 11-24-2014 at 04:33 PM by fmitchell

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  3. Numenera Stream-of-Consciousness Quasi-Review

    by , 12-28-2013 at 12:10 PM (Inside lives a goblin that feeds on indecision.)
    So far I've read the Player's Guide and skipped through the core book. I'm not sure whether I like Numenera or not.

    The central mechanics are pretty cool:

    • The system requires only three dice: a d20, a d6, and a d100. (OK, a d100 is two dice unless one is brave/stupid enough to use a Zocchihedron.)
    • Every challenge -- from combat to a steep climb to a seduction -- has a Rating from 0 to 10. 0 is trivial, an automatic success; 10 is nigh-impossible. To beat
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  4. Complete Campaign - Lessons Learned Along the Way, Part 2

    Iím wrapping up the first campaign that Iíve intentionally completed. EVER. Iíve learned a lot from the process and am quite thrilled at the idea of finishing a campaign on purpose with a fairly tidy ending (I hope). I feel that this was one of the most interactive and fun to GM campaigns that Iíve ever run. In this short series Iíll be sharing a few of the lessons that I learned along the way with examples from the Solo Ravenloft campaign. Hopefully youíll end up inspired to try something different ...
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  5. Complete Campaign - Lessons Learned Along the Way, Part 1

    This weekend I will be wrapping up the first campaign that Iíve ever completed. EVER. Iíve learned a lot from the process and am quite thrilled at the idea of finishing a campaign on purpose with a fairly tidy ending (I hope). I feel that this was one of the most interactive and fun to GM campaigns that Iíve ever run. In this short series Iíll be sharing a few of the lessons that I learned along the way with examples from the Solo Ravenloft campaign. Hopefully youíll end up inspired to try something ...
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