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A while back, I complained about the lack of useful content in the D&DI subscription. Just recently I found a section that I really like, I donít know that it makes the subscription worthwhile, but its certainly a bright spot in it.
Most of the modules they offer are on the bland side, very little RP, then a dungeon crawl. This is probably a format that probably works for a some players. Myself, I prefer a story that is told throughout the adventure, there ought to be places
The party awoke in the monastery, not all of them had a restful night. Apparently consciences were heavy after what happened with the wererats.
Over a breakfast of bacon and eggs they discussed what they should do next. After a while they decided that they should return to the wererat warren under the ramparts. It still is their only lead, and perhaps there was still a chance they could make things right.
As they entered the ramparts it was quiet and empty. It appeared
Thus far the party had always taken the direct approach to things. Decisions were quick and typically involved using weapons. For fun I decided to guilt them a little bit about their rash actions by suggesting that the wererats might have been innocents they attacked and killed.
By the module they are in a hack and slash section of the adventure, so really they were supposed to kill the wererats. That doesn't mean I can't mess with them, besides it turned into some fun role play.