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Q-man

  1. Sembian Merchant in Suzail (Part 2)

    Continuing on with the story I used for the campaign. One of the things I tried to do with the adventure was give the players clues about what the merchant, Deskyr, was using. As I said he was not meant to be an evil person, just naive and overconfident; but the items he was using were extremely evil. I wanted to see how the players would react to this, if they would simply accept the jobs and trust Deskyr, or if they would decide that no good could come of using such things and put a stop to ...
    Categories
    D&D
  2. Sembian Merchant in Suzail (Part 1)

    Some time ago I had my first attempt at DMing in the 4th Edition Forgotten Realms setting. I hadn't read through all of the lore, but in skimming over the details of the locations I latched onto the Netheril/Shadowvar occupation of Sembia. It sounded like a fun place to start an adventure. Flipping through a bunch of modules for quest hook ideas I put together a fairly decent story for my players to go through.

    As I was typing up the story in case I wanted to reuse it later, ...
    Categories
    D&D
  3. Learning Warmachine

    A couple of the friends that I play D&D with, are big on tabletop war games as well. Warhammer, Warmachine, Song of Blades and Heroes, that sort of stuff. For a while now, they've been trying to get the rest of the group to try out those games. Their main hurdle is that when all of us get together we'd rather progress the D&D campaign instead of try something new.

    As I've recently had twin babies move in with me, my free time has been drastically cut short. Which means ...
    Categories
    Nonsense
  4. Module Review: Scepter Tower of Spellgard

    So I thought it might be fun to post reviews of the various modules Iíve made use of recently. Perhaps itíll be useful to someone else to know about it before using it themselves, but more likely itíll serve as a reminder when Iím looking over titles for something to use next in my own campaigns.

    These will all be modules that Iíve used as a DM, Iím not about to rate the experience from a player since far too much of the detail might not be used because of the choices the players ...
    Categories
    D&D
  5. Session preparation and quest hooks

    A while back I discussed some concepts for creating adventures. These adventures are fairly short, I would equate them to a module in terms of game content. Which means, that it leaves you with some additional space in your campaign to fill up. Thereís nothing wrong with creating bunches and bunches of adventure modules for the players to go through. The next real problem I faced was getting them to go there.

    Its easy enough to just have whoever they are working for send them ...
    Categories
    D&D
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