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The horror of Yukon

Reviews, rants, conversions, and other such niceties.

  1. Converting 3.x to HERO: got to start somewhere (spells and certain core concepts)

    SOOO, I like to have a pet project sometimes. I WAS working on a board game, but kind of stuck on that right now, so I decided to pick up converting D&D 3.x/pathfinder material to HERO.

    I really like HERO. I like its mechanics, and I loves its versatility. One thing I really DON'T like about 3.x. I hate you have to be level 20 to get X ability. It would be nice if I could get it when I want it (assuming I can afford it).

    As such, I am converting SOME of the ...

    Updated 03-28-2012 at 08:17 AM by yukonhorror

    Categories
    D&D 3.x/pathfinder to HERO
  2. FF HERO: Dark Knight and confuse/mini statuses

    This has a lot of status effects. I did not include some of them in the write up (because they are found under status effects file which isn't done). As such, for this blog post, I pasted the status effect numbers at the bottom of the page.

    Also, because samurai seemed more fitting for adepts (all magical attacks), I moved dark knight to warriors.

    Finally, this is the last of the warrior classes (YEAH!). From now on, I am going to bounce around in terms of which ...

    Updated 08-31-2010 at 01:52 PM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  3. FF HERO: swordmaster

    SWORDMASTER

    Category: warrior

    Ability maxes: 15 15 10 5 7 8

    Allowed Weapons: knives, greatswords, light swords, swords, katana, swallows

    Allowed Armor: gauntlets, helmets, mail, Shields

    Starting ability:
    Delay attack: +8d6 minor transformation (add limitation extra segment to one of the targetís atk) (40 active points) OAF(-1) only works in combat (-1/2) All or nothing (-1/2) fast healing (REC/segment) (-2.5) Real ...

    Updated 08-31-2010 at 01:42 PM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  4. FF HERO: knight

    now a lot of these powers are defined status effects. As such, status effects will kind of be strewn about the place. When all is finished, then they will be a bit more organize.


    KNIGHT

    Category: warrior

    Ability maxes: 15 12 9 5 9 10

    Allowed Weapons: knives, axes, flails, greatswords, polearms, swords

    Allowed Armor: gauntlets, helmets, mail, Shields

    Starting ability:

    Life Break: +20 ...
  5. FF HERO: fencer

    FENCER

    Category: warrior

    Ability maxes: 10 10 15 6 6 13

    Allowed Weapons: knives, light swords, swords

    Allowed Armor: Armwear, Hats, Suits, Shields

    Starting ability:

    Martial maneuvers (fencing) as defined in 6e2.

    Can use Dex instead of Str for extra dam (Dex min is same as Str min on weapons)

    Other powers:
    Swarm strike: 1 RKA NND (poison immunity can stop it) (+1/2) dam ...

    Updated 08-30-2010 at 11:44 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
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