Reviews, rants, conversions, and other such niceties.
SOOO, I like to have a pet project sometimes. I WAS working on a board game, but kind of stuck on that right now, so I decided to pick up converting D&D 3.x/pathfinder material to HERO. I really like HERO. I like its mechanics, and I loves its versatility. One thing I really DON'T like about 3.x. I hate you have to be level 20 to get X ability. It would be nice if I could get it when I want it (assuming I can afford it). As such, I am converting SOME of the ...
Updated 03-28-2012 at 08:17 AM by yukonhorror
This has a lot of status effects. I did not include some of them in the write up (because they are found under status effects file which isn't done). As such, for this blog post, I pasted the status effect numbers at the bottom of the page. Also, because samurai seemed more fitting for adepts (all magical attacks), I moved dark knight to warriors. Finally, this is the last of the warrior classes (YEAH!). From now on, I am going to bounce around in terms of which ...
Updated 08-31-2010 at 01:52 PM by yukonhorror
SWORDMASTER Category: warrior Ability maxes: 15 15 10 5 7 8 Allowed Weapons: knives, greatswords, light swords, swords, katana, swallows Allowed Armor: gauntlets, helmets, mail, Shields Starting ability: Delay attack: +8d6 minor transformation (add limitation extra segment to one of the target’s atk) (40 active points) OAF(-1) only works in combat (-1/2) All or nothing (-1/2) fast healing (REC/segment) (-2.5) Real ...
Updated 08-31-2010 at 01:42 PM by yukonhorror
now a lot of these powers are defined status effects. As such, status effects will kind of be strewn about the place. When all is finished, then they will be a bit more organize. KNIGHT Category: warrior Ability maxes: 15 12 9 5 9 10 Allowed Weapons: knives, axes, flails, greatswords, polearms, swords Allowed Armor: gauntlets, helmets, mail, Shields Starting ability: Life Break: +20 ...
FENCER Category: warrior Ability maxes: 10 10 15 6 6 13 Allowed Weapons: knives, light swords, swords Allowed Armor: Armwear, Hats, Suits, Shields Starting ability: Martial maneuvers (fencing) as defined in 6e2. Can use Dex instead of Str for extra dam (Dex min is same as Str min on weapons) Other powers: Swarm strike: 1 RKA NND (poison immunity can stop it) (+1/2) dam ...
Updated 08-30-2010 at 11:44 AM by yukonhorror