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So I figured a central location of how all spells (and spell like whatnots) would be beneficial. While the cost COULD be negotiable, I figure these are nice starting numbers for classes: Invocations: multipower 40 pt reserve (40 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with light armor or less (-1/2) real cost: 8 pts OAF is either a rod/mace (warlock) or a staff (dragonfire adept). Also, dragonfire adept has only cloth ...
Regarding the beguiler, it is kind of like the warmage and wu jen. Just spells (pretty much). The other things are a core component of HERO already, so no need to make explicit powers. The duskblade wasn't too far off. However, I did do some of the cantrips from arcane attunement. DUSKBLADE Arcane attunement: multipower 10 pt reserve; (10 active pts) 8 charges/day(-1/2) real cost: 8 pts Detect magic: detect magic items (5 active ...
complete divine was pretty involved because of spirit shaman. Also, a lot of free "feats" in a lot of classes. If the free feat is a group of feats, I don't plan on covering it. If it is ONE feat (like quick draw), well then, it is now defined FAVORED SOUL Damage Reduction: -1 DC physical damage negation (15 active pts) not effective vs. cold iron [or silver, player’s choice] weapons (-1/4) real cost: 4 pts Diety’s weapon ...
Updated 04-02-2012 at 12:25 PM by yukonhorror
As said before, this is really a conversion of D&D abilities to HERO. I am of the mentality you can mix/match all you want. People already do that in 3.x already, right? I am just making it easier . NINJA Sudden Strike: two 8-point CSLs (16 active points) only to increase damage (-1/2), only with proficient weapons (-1/2), only vs. targets with ½ (or more) penalty to DCV (-1); Real cost: 5 pts Great Leap: +10 m accurate ...
Updated 04-02-2012 at 11:10 AM by yukonhorror
got to it easier than I thought. A lot of these creatures YES come from dungeon magazines. But I bet you can find good analogues if you don't have access. As always, will include level and role. Also, will go in order I would think the party would approach each room. 216 Has Ig and Og Og: Og, Orog Hero (level 6 elite soldier) Ig: magrak Ironjaw (level 6 elite brute) Og will take on the the very mobile/ranged strikers (rangers, rogues, ...