Entries with no category
DRUID Nature’s bond: do domains, but will do upon request Wild Empathy: 15 CP (bought as animal handler [all categories] 9+PRE/5) Woodland stride: flight 12 m (active cost 12 pts) only for natural surroundings (-1/2) only in contact with a solid surface (-1/4) real cost: 7 pts Resist nature’s lure: +10 EGO (10 active pts) only vs. fey attacks (-1) Real cost: 5 pts Venom immunity: immunity to all poisons (5 active pts) ...
BARBARIAN Fast movement: +4 m ground movement (4 active pts) not when wearing heavy armor (-1/4) real cost: 3 pts Rage: 3d6 AID expanded effect (STR, CON, EGO, STUN) (+1.5) (45 active pts) only works in combat (-1/2) self only (-1) one at a time (-1) side effect: always enraged (14/- enter, 8/- to exit) (-1) side effect: -5 STR, -5 DEX until end of encounter or until healed after wear off (-1/4) side effect: -2 DCV while raging (-1/2) x2 END (-1/4) not while wearing ...
as said before, all content for samurai and ninja were added to the earlier entries for their pathfinder counterparts. CAVALIER Challenge: +1d6 RKA (15 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) real cost: 4 pts Demanding challenge: 3d6 drain DCV (30 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) only for non-samurai ...
so here's all of the psionics. I tried my best to emulate the concept of power points and boosting powers. I figure a END reserve would best emulate power points. As for boosting, keeping the powers in a VPP allow for having it as "powerful" as you need to be. Obviously, the less powerful, the less END (power points) to be used. PSION Natural Psionics: VPP 8 pt pool (8 active pts) 40 control (1/2 phase to change) (+1/2) (30 active pts) gestures ...
So still chugging along. Here is the classes (but not specific maneuvers or souldmelds) from tome of battle and magic of incarnum: CRUSADER Martial Maneuvers: multipower 30 pt reserve (30 active pts) OAF(-1) full phase (-1/2) lockout [can’t reuse until use 3 other maneuvers] (-1/2) link(-1/2) real cost: 9 pts OAF being the weapon the user trained the maneuver with. Link being linked to a standard weapon attack (the OAF). Martial ...