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The Dungeon Master's Journal of the Unquiet Lands

I am planning to use this blog to share some notes about the various adventures set in The Unquiet Lands. (http://www.penandpapergames.com/foru...-Unquiet-Lands) This will be a work in progress and may not be updated frequently, as my main work lies in the preparation and running of the games themselves.

  1. Four companion characters for the Dispositio Diabolum campaign

    by on Saturday 04-28-2012 at 04:26 AM (The Dungeon Master's Journal of the Unquiet Lands)
    The companion character is one of the most useful game mechanics introduced in the Dungeon Master's Guide 2. It allows for the quick inclusion of durable characters who can support a party without stealing the spotlight, and who are easily run by players.

    I am particularly fond of the fact that companions bypass two of my pet peeves of D&D, one thematic and the other practical. The first is the need for magic items. Here are four capable high level characters and no magical ...

    Updated Saturday 04-28-2012 at 05:37 AM by Umiushi

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  2. M.A.R. Barker, creator of Tekumel, dead at age 82

    by on Monday 03-19-2012 at 08:32 AM (The Dungeon Master's Journal of the Unquiet Lands)
    Press Release: http://tekumelfoundation.org/PressRe...-1929-2012.pdf

    Professor Muhammad Abd-al-Rahman Barker created the world of Tekumel, also known as The Empire of the Petal Throne. I was saddened to find out that he died at his home on Friday.

    Tekumel remains one of the most unique settings for rpgs yet devised. First published in 1974, it also is one of the earliest. Its Meso-American, Indian, and Middle Eastern influences stand in contrast to the overwhelming ...
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  3. Acqua Alta: problems with precognition in hindsight

    by on Tuesday 01-03-2012 at 07:46 AM (The Dungeon Master's Journal of the Unquiet Lands)
    ". . . decide to stay in Beilston Mound, they will become involved in hostile encounters between disciples of the Great Master and members of the Matchless Gang. The party may attempt to remove themselves from the fray, play one side off against the other, or side with the disciples, but it is most likely that they will find themselves aligned with the Matchless Gang . . . Over the next day or two, they will fend off attacks from the disciples . . . culminating in a large scale raid on the ...
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  4. It's a Wonderful Life (for Player Characters), another approach to adventure design

    by on Saturday 09-17-2011 at 10:06 AM (The Dungeon Master's Journal of the Unquiet Lands)
    "If you give up, it will be the end of everything; but you have the capacity to change fate. This unavoidable destruction, this sorrow...you can change it all. That's why you have this power." --Kyubey, from Puella Magi Madoka Magica, episode one

    Born Outside of Destiny
    Confronted by the common problems of adventure writing, I have developed an approach that is both efficient and makes player character activity inherently meaningful. Although I claim to have independently ...

    Updated Tuesday 12-27-2011 at 06:19 AM by Umiushi

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  5. Second Post Blues; and A Rendezvous on High Hill, Part Two

    by on Tuesday 09-13-2011 at 06:53 AM (The Dungeon Master's Journal of the Unquiet Lands)
    There's always something to reflect upon after launching a new effort.

    I like the name, but it's become obvious to me that focusing on The Unquiet Lands is too narrow for my tastes. I have a few other projects waiting in the wings that I would like to talk about in this blog. The name stays, but the scope is going to be expanded to my rpg projects in general.

    Second, I had an initial conceit that I would present material in some kind of chronological order. I've decided ...

    Updated Tuesday 09-13-2011 at 07:06 AM by Umiushi

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