This is the continuation of the game from where the original "Lost Caverns of Tsojcanth" game module ended.
As Dunil makes sure everything useful, in her mind, is collected up, Weslocke finds out what information he can from the new lady. Kylee was with a small group of monks that were heading to Bissel to get information there. As they traveled, they came across three ladys needing help. Stopping to assist, they were surprised when the ladies became the ghoul hags and immediately paralyed 3 of the 4 male monks. This allowed them to easily deal with the remaining male and the lone lady. Paralyzing
We begin with the party being at the Abbey of Pelor at Bissel. The head Abbot had asked Cathartic and Benedict to bring the entire party there. The party was given the evening meal before being warned. It has become known that the Margrave was actually planning on using Daouds Wondrous Lanthorn, Prison of Zagig, and the Demonicon of Iggwilv to help over throw his Grace, the March of Bissel. It appears to have been rather fortunate that the Drow managed to get ahold of the items. At least they
As promised previously, here are the characters for Tsojcanth: Search for the Drow.
Weslocke: Elf mage 9 / fighter 6. He is the party's leader.
Flemin: Dwarf fighter 7. Although next to the shortest member, he is the physically strongest.
Arocken: Human ranger 7. She is the party's guide through the wilderness.
Benedict: Human cleric 7. He has been the all around cleric; healing and fighting/support.
Hockerbrecht: Half Elf
Ok folks, the other members of our tabletop game group are chomping at the bit to get back to my 2E D&D game. Since I have gotten the opportunity to play a character in both another DM's 2E as well as another GM's Conspiracy X game, I have told them to give me a couple of months to finish getting things together to kick of the next game. I hope to have concluded my online "Destiny of Kings" game that I have been running in the Chat by the time this starts. All of the original 9